Table of Contents

World Building

A few relevant things for this game world that vary from other fantasy settings or at least the most popular ones. Additionally some world building stuff the Dungeon Master tinkers with, references to things, oddball notes, etc.

  1. Gods/Deities.
  2. Magic Items from past campaigns that I've kept around & new stuff.
  3. Backstories - Vague locations & Details that impact Player Characters' backstories and plots.
  4. Secret Dungeon Master Stuff - plotting and scheming.
  5. Dumb Stuff that hasn't actually entered the game, may not, but could!
  6. Castle Caislen - the namesake castle of the “Caislen Campaign”.
  7. Homebrew Spells - Misc spells we've invented for this game.
  8. Merch That Leads To Stuff

Campaign Setting

Races

A few clarifications about the races.

Classes

Notes about any Class that has to be defined a bit for this game beyond what's in the core rules.

Skills

Notes about any Skill that has to be defined a bit for this game beyond what's in the core rules.

Backgrounds

Notes about any Backgrounds either in the core books or homebrew. May include references to characters and game lore.

Miscellany

1)
Urist once contracted this and was cured by a magical spring.
2)
Stealing that from another DM who came up with the idea to see how it works out.
3)
2 Magic Beans remain in game in The Party's possession as of Feb 17, 2026.
4)
At game session on May 5, 2026.
5)
Decided one night after having to set a month long in game stipulation on something.