Continent Two
“Continent Two” was supposed to be a far away land where some players could have their player character backstories set and never interfere with the Dungeon Master created main story and plots. Note that the continents in this campaign setting have not yet been named, hence the designation as “Continent Two”. What follows is mostly a list of things that must hold true for Continent Two, but fall outside the scope of other entries on here for things in the Havenspass region. Put another way, lands to the south of Oakenshire have not been developed. The current span of development ranges from Oakenshire all the way to Mythburg which is where the continent's northern shore puts an end to things. So these notes imply things that exist or must be made to exist if needed later to the south.
- The Mistwood is the major forest setting that collides with Havenspass.
- “Goblin warrens” exist somewhere south of Oakenshire, per the story of Sniv The Chef Slave.
- Some towns or cities must exist elsewhere on a road system that connects to the southern terminus of the Havenspass Trail or trade carts and caravans wouldn't be able to frequent the Havenspass region.
- Ensorcelled Desert exists on the other side of the Cloudfire Mountains.
- Tropeical Sea is the name of the sea that connects to Mythburg and the Ensorcelled Desert as well as being known to contain elements of several player character backstories.
- It stands to reason that some kuo-toa island or nation exists in the Tropeical Sea since that's where the tale BreadBert Loads Cargo started the game.
