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continent_two

Continent Two

Continent Two” was supposed to be a far away land where some players could have their player character backstories set and never interfere with the Dungeon Master created main story and plots. Note that the continents in this campaign setting have not yet been named, hence the designation as “Continent Two”. What follows is mostly a list of things that must hold true for Continent Two, but fall outside the scope of other entries on here for things in the Havenspass region. Put another way, lands to the south of Oakenshire have not been developed. The current span of development ranges from Oakenshire all the way to Mythburg which is where the continent's northern shore puts an end to things. So these notes imply things that exist or must be made to exist if needed later to the south.


continent_two.txt · Last modified: by dungeonmaster

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