raccoonfolk
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| raccoonfolk [2026/03/18 23:13] – dungeonmaster | raccoonfolk [2026/05/14 21:34] (current) – [Additional Fine Tuning] dungeonmaster | ||
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| * Also may be called " | * Also may be called " | ||
| - | Masked, | + | A slightly humanoid and enlarged raccoon. They are naturally masked |
| ====Raccoonfolk Traits==== | ====Raccoonfolk Traits==== | ||
| Line 16: | Line 16: | ||
| ====Additional Fine Tuning==== | ====Additional Fine Tuning==== | ||
| - | |||
| - | It came up while someone was playing a raccoonfolk named [[Milo]] as a test that there may be eyesight issues based on real raccoons that can be part of the racial traits. So the following is now true if someone plays as a raccoonfolk again: | ||
| * **Nearsighted**. Disadvantage on ranged attacks! | * **Nearsighted**. Disadvantage on ranged attacks! | ||
| - | * **Dichromats**. Perceive | + | * **Dichromats**. Perceive |
| - | + | * **Carnivore**. Relevant in civilized dining situations for role playing purposes. | |
| - | + | ||
| - | ====Gremlin Sparkle Bowl==== | + | |
| - | Starter loot. A tiny collapsible bowl that instantly cleans any object to perfection. Once per day it also freshens food… but there’s a 25% chance it turns the item into a random silly version (like a key that becomes a rubber chicken) for one hour. | ||
raccoonfolk.1773893618.txt.gz · Last modified: by dungeonmaster
