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backstories

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Backstories

To make backstories work in the game some details, even if they're fuzzy, foggy, blurry or never explored or directly tied into need to be laid out. This is an attempt at notes to that end. Feel free to edit your own section and expand as needed, or keep the juicy details of your own backstory over on your character's actual entry page. It seems that some players want to keep some secrets from other players, so please note you can hide stuff by using the commenting function so that things appear in the source of your own wiki entry, but not displayed outright so someone would have to be obnoxious and nosy to see a hidden comment. So anything that shouldn't be outright displayed can be stashed like this in an entry.

Example:

The text /* between the slash-asterisk and asterisk-slash */ is hidden

Jules' Backstory

For Jules's backstory to work it requires that she came from somewhere that her extended family also dwells in or near. Since Jules started at level 1 at sea on a passenger ship heading somewhere undefined, and from somewhere undefined, and then ended up uncontrollably in a land she's never been to before, there is no definitive in-game record of her home. So for the sake of argument she is from:

  • Another Continent. The DM gets to name it if it ever matters.
  • A small community that features Wood Elves in a Forest. Tori shall get to name the community & the forest if she likes for backstory purposes and is welcome to write small bits of lore about that local area provided that it messes with nothing in the active game or game world mechanics.
  • Whatever any tie in lore gets created that involves her mothers, none of it should involve any mention of a certain uncle who is active in the game.
  • Hidden comments are now in this entry and only visible when editing!
  • Jules found a dead ringer of herself in an ancient painting at Mustardia.
    • This was part of the Crompse Causal Loop.
      • The loop officially places Skip as a many times over great grandfather to Jules and gives her officially about 1% dark elf genetics from Skip.
        • Does not mean she can't have other mixed elvish genetics.
        • Does not mean that Jule's elvish mother was the blood line of Skip.
          • It could have very easily been her father's blood line.
            • The Crompse Causal Loop & Wyrd Uncle Lugo are very likely the reason that Jules' father left or was perhaps driven off.
            • He likely wouldn't know why or what was actually happening.
            • If he did know why he'd probably be really pissed off with Lugo.
          • This is all speculative for now.
      • The loop also revealed that “Uncle Lugo” eventually guided Jules' moms together, even though they were unaware of it.
  • Tod Fuzzybutt swears he's seen Jules somewhere before but can't place it.
  • Traveled to Mythberg for school.
  • Mythberg: A very developed and popular city known for inhabiting a wide variety of races, but it’s particularly attractive for those studying magic (aka clerics, sorcerers, wizards) because its main feature is a magic school.
  • The school has a pretty hefty fine for those wishing to attend.
  • Jules ditched because she did not want to be a wizard.
  • Jules requested that Wyrd Uncle Lugo deliver a letter to her adopted tiefling mother as a condition of helping him with the Crompse Causal Loop. The letter is one of asking her mom about Lugo, wishing she'd learned infernal, and informing her that she's living in Goldvale. We have no idea what impact Lugo delivering this letter may have if any from overseas. There is a chance this could stir some drama up back home in Mythberg.

Urist's Backstory

  • Halenbron: Urist started life as a foundling on the (as of yet unnamed river) bank in the Halfing fishing village Halenbron, also known as the Village of the Salt Hands. This implies that this halfling community lives along a freshwater river, but is also close (within 10 miles) to salt water, as was the ideal for Urist's background to become a sailor.
  • It is not entirely certain at this time if this is on the same continent as Goldvale or a different one. As a sailor anything is possible and this detail can be defined later. However, see jade ring notes below.
  • He was found with a jade ring, which he now wears in his beard for decoration, or a small link to his past, thinking it possibly a clan ring. He has asked around of other dwarves, but none can identify it. This is likely a minor quest line for Urist as dwarves are encountered in game.
    • While shopping in Ancient Crompse Urist came across 3 matching jade rings very similar to his own, purchased them for 5 gold each, and the shop keeper was able to tell him that the jade for those probably comes from an area to the far north of Goldvale known as the “Marmyan Wastes”.1) This may or may not spawn a desire to travel there for Urist, but it does lend a little validity toward the argument that he's from the same continent as Goldvale. However this was all found out during the Crompse Causal Loop which leaves a huge time span for rings to get around the world before Urist is even born, throwing a counter argument into the mix as to if he's from the same continent as Goldvale or not.
  • Urist being a strong dwarf, became protector of the halfling village, but had anger management issues as he got older, which led to being told to go deal with that by the village elders. See Urist's actual entry for specific wording. This fits his Path of the Berserker well.
  • Urist not being raised by dwarves, and then getting picked up by a privateer ship to start life as a sailor, at some point in his timeline did some whaling and met Pirate Captain Salty Merlot.
  • Depending on other events in the game, such as overseas voyages taken on by the party and whatever else, it is possible extended traveling could eventually happen, in which case Urist might benefit by virtue of the DM giving that character some vague outline of the common ports with taverns in them he could have likely visited before.

Eyrun's Backstory

For Eyrun's backstory it is important to keep in mind that she started with Jules at level 1 at sea on a passenger ship heading somewhere undefined, and from somewhere undefined, and then ended up uncontrollably in a land she's never been to before, there is no definitive in-game record of her home. So for the sake of argument she is from:

  • Another continent. Which is likely the same one Jules is from. The DM gets to name it if it ever matters.
  • Wow Ashley is actually doing this we in the business call this irl character growth.
  • Eyrun's birthplace is a small city by the name of Havenspass2), an area nestled between steep mountains and deep ravines. First built by a conglomerate of different Goliath tribes, it soon found prosperity in being a solid trade route/lumber supply, and soon through the decades other races passing through would find a home within it's walls. However, as other trade routes emerged through the centuries, the local economy slowly started to falter, leaving room for a cancerous undergrowth of crime to be allowed to slowly fester as some residents fell to desperation in more trying times.
    • Mistwood” is a kind of hardwood that most commonly comes from a super foggy area of Havenspass. So far the only example of this in the campaign is based on some furniture at the Mirror House as a nod to this backstory.
  • While Eyrun's family started simple and normal enough, her mother unfortunately grew to resent the stable, yet in her eyes boring life she fell into, craving more out of the world around her. When Eyrun was young, her mother opted to leave when opportunity struck without hesitation or even the excuse of “going to the store for some milk”, leaving Havenspass without so much as a goodbye in pursuit of loftier, more luxurious goals.3)
  • Young Eyrun didn't take this too well, but her father took it even worse. Falling into self-loathing and debt, he took to drinking and very shady deals to keep the family going, soon trying to pull Eyrun into what he attempted to call a “family business” as she started to grow up. Despite her young age, she could see the writing on the wall after trying to plead with her father to take less risky and more honest paths and him having none of it at all, too lost in get-rich-quick schemes and criminal mischief to see how far he was truly sinking. And so, despite not knowing much besides her home of Havenspass, Eyrun fled her home as to not go down with the growing rot that was the home she grew to fear.4)
  • Slowly hopping from town to town, making her own way was far from easy without proper education or trade. Eyrun spent many a night in the back of barns owned by sympathetic farm owners and tucked in the darker alleys of quiet city streets, taking odd jobs to make enough to feed herself (given she was a growing Goliath, you could guess she wasn't quite meeting the nutritional goals one would want). During a stormy night, while repairing a glove with scrap fabrics she managed to pick up along the way, Eyrun had a sort of epiphany: happiness doesn't necessarily come from vapid forms of ambition, or drowning sorrows, but from within one's self, within a burning will to overcome and be better for it. At the end of the day, all one has is their own attitude and outlook, and it can be so, so influential and integral to how they go about their life.
  • From this, the foundation of her budding faith was born: a positive outlook can not only keep you afloat in times of desperation, it can be your sail, it can be your anchor as you travel through life. Yes, life can be hard, it can be cruel, but that is far from what it is as a whole.
  • Life can and will always have a Silver Lining.

Alimir

Alimir is new to the game and all we know for sure is that:

  • James will be forced to write out an Oath when he hits subclass mode at Level 3. This will force some backstory.
  • The character probably comes from the same continent that Goldvale exists on, but a long way away. So if the party ever does any traveling in whatever direction would lead back home for him, he might be given some vague details of the route.
  • Once it is clearer what kind of thing “home” would be for Alimir, James may name it and we'll see about fleshing out details because Paladin class is a tricky thing full of vows, oaths and quests.
1)
Marmyan is an anagram of Myanmar, which in the real world is a major producer of jade.
2)
Ashley is free to describe it so long as it isn't overly elaborate and breaks no taboo game functions or lore.
3)
This opens the door for some future plot line and seems to take cues from real life.
4)
Elaboration on “leaving her dad behind” achieved.
backstories.1773379035.txt.gz · Last modified: by dungeonmaster

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