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a.l.i.z.a

A.L.I.Z.A.

A.L.I.Z.A.1) is considered to be an oracle/seer near Havenspass slightly to the east. ALIZA has a small hut made of thatched materials with a bead curtain doorway. ALIZA sits on a pedestal in the center of it, presenting initially as a faintly glowing ball of magical energy, that gets a bit more flashy as it gets riled up talking to people. ALIZA is a magical entity2) that may or may not be malevolent, no one is sure, but does seem to have the role of local Oracle.

Those who venture to talk with ALIZA are frequently startled by the secrets about them it knows, and when ALIZA tries to be helpful the results may vary. ALIZA has been around as long as anyone can remember.

  • The Party's first visit to ALIZA involved asking a lot of personal questions and for help involving the werewolf disease that Alimir was plagued with at the time. ALIZA suggested that Eyrun's Cloud Stone Ring might remove the issue if something traumatic activated it. The Party were promptly teleported by ALIZA into a strange “Tarot Trauma Dungeon3) to test this theory.
1)
Henceforth usually spelled without the periods for convenience, but there must be an acronym involved in the name somehow.
2)
Sort of like the magic version of A.I.
3)
A dungeon where PCs chose the door to go through by analyzing which Tarot Card representing the door is least likely to kill them.
a.l.i.z.a.txt · Last modified: by dungeonmaster

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