Krymec's Vault is a classic dungeon crawl in the extended Goldvale area. To enter one must find a map to its location hidden in the Dense Forest and have a special key1). The Party acquired these things during a bar brawl at The Card House as loot and took off to enter the Vault. No one knows who Krymec is/was, but the Vault is certainly a draw for adventurers.
When The Party entered Krymec's Vault they found a Level 1 which was tailored after monsters with a CR4 rating from the Monster Manual. They went through a door marked “Flameskull” and found themselves in a tower with open windows. Here they acquired treasure in the form of the Fire Opal Staff. Then faced with a choice of doors marked “Bone Naga”, “Banshee”, “Unmarked”, & “Wereboar” they made the choice for “Wereboar”. This door transported them to a farm area's mud pit where a wereboar was hanging out, on another continent(the Havenspass region). From there they left the area, breaking the spell, leaving Level 1 and Krymec's Vault behind.4)
When The Party returned the Krymec's Vault (after having been transported to Havenspass because of the vault and then making their way back to Goldvale by alternative means) there were issues. These issues were because they had left the vault unlocked with the key they used to open it, still sitting in the lock, front entry open for anyone. Some unknown person(s) entered, got at least down to Level 2, which had 3 doors. One door led to a “Gothic Village” and was wide open. This is where vampire came from, escaping from there into the Goldvale area. Another door was open to what seemed like a “tropical island swamp”, was likewise wide open, and this is where the Lundersnooch came from. They closed these doors, then exited the vault and locked it.5)