gods
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| gods [2026/02/05 09:56] – dungeonmaster | gods [2026/09/14 01:07] (current) – [GOLDVALE REGION GODS] dungeonmaster | ||
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| - | In my game world I've declared that there are not many (civilized) humanoid gods and have not been for quite awhile. Monsters however seem to have plentiful amounts of gods available to them. I'm not opposed to popping open the Monster Manual and just using whatever the default is for them. This creates some issues for any PC [[cleric]] but at the same time is ripe for quests and plot hooks! //Oh poor players, it is so unfair they have to struggle to find their gods when the monsters don' | + | =====GODS===== |
| - | **CURRENT // | + | In my game world I've declared that there are not many (civilized) humanoid gods and have not been for thousands of years.((Reason unknown at this time.)) Monsters however seem to have plentiful amounts of gods available to them. I'm not opposed to popping open the Monster Manual and just using whatever the default is for them. This creates some issues for any PC [[cleric]] but at the same time is ripe for quests and plot hooks! Meanwhile any gods for the playable humanoid races need official in game justification in the form of worshippers or specific circumstances that bring them about as a new god, or revive a god that's been long dormant. Between 5.5e rules and homebrew rules it basically just takes a lot of faith in something, by something, to start the evolution of a deity of some sort. |
| - | | + | ====WORLD ENCOMPASSING GODS==== |
| - | * When introduced to their new game setting at LV 1 the players found themselves surprised to be starting at sea on a passenger ship. A kraken, known as " | + | |
| - | * [[Eyrun]] seems to have a vibe that could spawn some sort of **Cloud Giant or Greek themed deity** later. So far she's got a "cloud with a silver lining and a smiley face" symbology thing going on but not much else. | + | |
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| + | * [[Garko]] - Evil god or patron entity of the entire | ||
| + | * **KRAKAREN**: | ||
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| + | * [[The Moose]] -- Deity Of Berserkers. Alignment unknown. Hostile. The Moose can be anywhere. | ||
| + | * [[Torralta]] -- An evil deity that is basically the antithesis | ||
| + | * [[Ursavus]] - The celestial Black Bear. | ||
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| + | ====GOLDVALE REGION GODS==== | ||
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| + | * **God of Lost Socks**, | ||
| * In the [[Dense Forest]] in the outskirts of the [[Goldvale]] area players encountered an area full of tall bamboo. The bamboo moved out of their way as they entered the area, leading them to a building which one might describe as being "no larger than my dining room" with a wooden door. The entire thing is plain looking on the outside. Inside more of the same but there is an altar, made of living wood but with a symbol on it of a vertical line with a few little evenly tilted upward branch lines on it (a cane of bamboo with leaf branchings maybe). This ended up being a temple to a **Neutral Good deity of Knowledge**. While PCs were here they got all sorts of insight into the local area and other pressing issues. Since the seemingly interactive bamboo around the place was interactive and this building and altar were in great condition, one can assume there is a decent sized base of followers, probably forest dwellers of some sort, to this deity. | * In the [[Dense Forest]] in the outskirts of the [[Goldvale]] area players encountered an area full of tall bamboo. The bamboo moved out of their way as they entered the area, leading them to a building which one might describe as being "no larger than my dining room" with a wooden door. The entire thing is plain looking on the outside. Inside more of the same but there is an altar, made of living wood but with a symbol on it of a vertical line with a few little evenly tilted upward branch lines on it (a cane of bamboo with leaf branchings maybe). This ended up being a temple to a **Neutral Good deity of Knowledge**. While PCs were here they got all sorts of insight into the local area and other pressing issues. Since the seemingly interactive bamboo around the place was interactive and this building and altar were in great condition, one can assume there is a decent sized base of followers, probably forest dwellers of some sort, to this deity. | ||
| * **The Great Pumpkin** - Some sort of nature entity that revolves around finding the most sincere pumpkin, with some elf followers existing over in the [[Dense Forest]]. | * **The Great Pumpkin** - Some sort of nature entity that revolves around finding the most sincere pumpkin, with some elf followers existing over in the [[Dense Forest]]. | ||
| - | * [[Shrine Of Heaglin|Heaglin]] -- a lost god. | + | * [[Shrine Of Heaglin|Heaglin]] -- a lost god. Likely once more far ranging, but now just a small token presence in [[Goldvale]]. |
| - | * **Hayte** (Can also be spelled as **Hayt**((Because the DM made a huge typo on the Goldvale map and now I'm just making two spellings cannon.)), pronounced " | + | * [[Hayte]] -- This is an evil deity of some sort which is slightly lost to history. |
| - | * [[Shrine of Hayte|Hayte]] -- A worn and fairly generic nearly forgotten old shrine in the [[Dense Forest]] region near Goldvale. | + | * [[The Eldritch Alpaca]] -- An entity spread amongst |
| - | * [[Eye Of Hayte]] -- A powerful artifact from the [[Toc Clan Coal Mine Event|past]] that seems to have reappeared in present times. | + | * [[Patrick|Saint Patrick]] -- Worshiped by the [[Animalfolk]] of the [[Hylund: |
| - | * The Church Of Hayte -- Rumored to be North of Goldvale, but not visited by the party. Rumors suggest | + | * The entity((The baby thing that gets into peoples' |
| - | * Also... /* [[Baby Monsters]] are being groomed to be potential gods depending on how players treat them. They' | + | |
gods.1770306995.txt.gz · Last modified: by dungeonmaster
