chuck_norris
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| chuck_norris [2026/10/21 11:30] – dungeonmaster | chuck_norris [2026/10/21 13:05] (current) – dungeonmaster | ||
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| * **Bonus Action: Unarmed strike (fists)**. Mechanically treated as a +3 to hit/+3 to damage magical vorpal unarmed strike. War Domain’s War Priest feature explicitly allows an Unarmed Strike as a Bonus Action. Normal Strength & Proficiency bonuses are also added to the attack. A 19 or 20 counts as a critical hit. | * **Bonus Action: Unarmed strike (fists)**. Mechanically treated as a +3 to hit/+3 to damage magical vorpal unarmed strike. War Domain’s War Priest feature explicitly allows an Unarmed Strike as a Bonus Action. Normal Strength & Proficiency bonuses are also added to the attack. A 19 or 20 counts as a critical hit. | ||
| * **Reminder**: | * **Reminder**: | ||
| + | * **Misc** | ||
| * **[[Walker Florida Cleric]]** is the first player character [[Cleric]] of Chuck Norris in the campaign. | * **[[Walker Florida Cleric]]** is the first player character [[Cleric]] of Chuck Norris in the campaign. | ||
| * // | * // | ||
| + | * All true followers of Chuck Norris who need a spell casting focus grow a beard if they can. The length, density or condition of the beard usually reflects how potent of a character they are. In the event that there is someone who cannot grow a beard, they must figure out another logical Chuck Norris spellcasting focus. | ||
| + | |||
| ====The Eyrun Ponderation==== | ====The Eyrun Ponderation==== | ||
chuck_norris.txt · Last modified: by dungeonmaster
