chuck_norris
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Chuck Norris
Chuck Norris left the real world's mortal plane on March 19, 2026, at age 86. He immediately transcended to godhood in this campaign setting.
- Greater deity of pure, unstoppable badassery.
- He belongs to no pantheon of deities. Instead he is his own unstoppable pantheon of one.
- Alignment: “lawful chaotic awesome.”1)
- Alignment checks fail if look him in the eye.
- Divine Domains2)
- War (obviously—master of every martial art, even the ones that haven't been invented yet)
- Strength (or Forge/Tempest if you want to emphasize raw physical dominance)
- Order (because rules bend to him, not the other way around)
- Trickery (for all the impossible feats that defy reality and logic)
- Holy Symbol: A beard so majestic it has its own initiative roll.3)
- Core tenets for followers:
- “When you reach the end of your rope, tie a knot and roundhouse it.”
- “Pain is temporary. Quitting is permanent. Chuck never quits.”
- “If at first you don't succeed, roundhouse kick reality until it does.”
- Never surrender. If Death comes knocking, answer with a spinning heel.
- Favored Weapon: Unarmed strikes (fists count as +3 magical vorpal weapons that crit on 19-20 against anything that has a face to punch).
- Temples are dojos where prayer involves sparring sessions, and holy water is replaced with “tears of Chuck Norris' enemies” (which cure cancer, obviously).
- Clerics of Chuck Norris must obviously be tanks.
1)
If the alignment doesn't exist, Chuck Norris makes it exist.
2)
If the domain doesn't exist, Chuck Norris makes it exist.
3)
Not sure how the mechanics work, but this beard would kick your ass in combat.
4)
Google Chuck Norris Facts and many amusing lists will appear.
5)
As a quick action, if possible and remotely viable without destroying the game.
chuck_norris.1774018200.txt.gz · Last modified: by dungeonmaster
