Table of Contents

Bobo Maf

In this campaign setting we don't really understand Alimir, the Paladin who chose to wear a clown costume and upon suddenly finding religion decided that his god is a clown via tossing the “Wand Of Pies” into the Warlock Well. So enter Bobo Maf, usually just called “Bobo” for short, a chaotic1) deity of approximately one paladin, several bards, many clowns2), and thing of childrens' nightmares3). Followers of this god usually do not excel in mathematical skill, but what they lack in that they certainly make up for in vibrant outfits and memorable moments. The agenda of this god is not for us to know.

Development

Humanoid Clown Stat Block

Clown (Follower of Bobo Maf) Medium Humanoid, Chaotic Neutral

These vibrantly dressed humanoid clowns serve the chaotic deity Bobo Maf. They favor memorable moments, flashy outfits, and ridiculous props over careful planning or mathematics. They are unpredictable. These stats only represent the base clown stats, not the wider category of those who follow Bobo Maf.

Armor Class 13 (colorful leather) Initiative +2 (12) Hit Points 44 (8d8 + 8) Speed 30 ft.

Ability Score Mod Save
STR 10 +0 +0
DEX 14 +2 +4
CON 12 +1 +1
INT 8 −1 −1
WIS 12 +1 +1
CHA 16 +3 +5

Skills: Acrobatics +4, Deception +5, Performance +7, Sleight of Hand +4 Passive Perception 11 ** **Languages: Common, Racial if applicable. Gear: Colorful padded/leather armor, assortment of clown props (slapsticks*, rubber chickens, oversized shoes, seltzer bottles, etc.), one simple weapon or prop.

Traits

Chaotic Whimsy. The clown has Advantage on saving throws against being Charmed or Frightened. It has Disadvantage on Intelligence checks involving mathematics, precise calculation, or careful measurement.

Spellcasting. The clown casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13, +5 to hit with spell attacks):

At will: Minor Illusion, Prestidigitation, Vicious Mockery, Cream Pie 2/Day each: Charm Person, Hideous Laughter, Healing Word 1/Day each: Hold Person, Suggestion, Mirror Image

Actions ** Multiattack.** The clown makes two attacks using any combination of its clown props (Slapstick, Rubber Chicken, Oversized Shoe, or Cream Pie).

Slapstick. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) bludgeoning damage. On a hit, the clown can force the target to make a DC 12 Strength saving throw. On a failed save, the target is pushed 5 feet away or knocked Prone (clown’s choice). A “Slapstick” is a colorfully/comically painted slightly curvy staff with a little bit of flexibility to it. Likely the best ones are made from some sort of immature bamboo like plant materials.

Rubber Chicken. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) bludgeoning damage plus 2 (1d4) thunder damage (from the absurd honking impact). The target has Disadvantage on the next attack roll it makes before the end of its next turn. ** Oversized Shoe.** Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) bludgeoning damage. If the target is Medium or smaller, it must succeed on a DC 12 Dexterity saving throw or fall Prone.

Cream Pie. As the cantrip above (ranged).

Seltzer Squirt (Recharge 5–6). The clown sprays a stream of seltzer in a 15-foot cone. Each creature in that area must succeed on a DC 13 Dexterity saving throw or take 7 (2d6) cold damage and have Disadvantage on the next ability check or attack roll it makes before the end of its next turn (from the sudden soaking and foam).

Bonus Actions

Healing Word (2/Day). The clown casts Healing Word.

Reactions

Uncanny Dodge. Trigger: The clown is hit by an attack roll. Response: The clown halves the damage (round down) it takes from that attack.

Prop damage summary for quick reference:

1)
Chaotic WHAT we don't know.
2)
Technically “The Party” is a bunch of clowns. That's a joke. haha.
3)
Clowns can have a dark side.