gerbilfolk
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| gerbilfolk [2026/03/18 23:43] – dungeonmaster | gerbilfolk [2026/05/14 21:35] (current) – dungeonmaster | ||
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| =====Gerbilfolk===== | =====Gerbilfolk===== | ||
| - | Energetic, long-tailed explorers with big curious eyes and twitchy whiskers. Gerbilfolk are quick-witted burrowers who zip between danger and discovery faster than you can blink. Think enlarged slightly humanoid gerbil person. They' | + | Energetic, long-tailed explorers with big curious eyes and twitchy whiskers. Gerbilfolk are quick-witted burrowers who zip between danger and discovery faster than you can blink. Think enlarged slightly humanoid gerbil person. They' |
| ====Gerbilfolk Traits==== | ====Gerbilfolk Traits==== | ||
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| ====Additional Fine Tuning==== | ====Additional Fine Tuning==== | ||
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| - | A gerbilfolk named [[Marion]] was play tested and we figured out that eyesight should be explored. So the following is now true for anyone playing one going forward. | ||
| * **Dichromatic vision**. They perceive only '' | * **Dichromatic vision**. They perceive only '' | ||
| * **Far Sighted**. The DM may declare some melee combat attacks they make are at disadvantage, | * **Far Sighted**. The DM may declare some melee combat attacks they make are at disadvantage, | ||
| - | + | * **Herbivore**. Relevant in civilized dining situations | |
| - | + | ||
| - | ====Hyper Twitch Bell==== | + | |
| - | + | ||
| - | A jingly ribbon bell you tie to your tail. Once per day, ring it to gain +20 ft. speed for 1 minute… but you lose control and must dash your full movement in a random direction each turn (cliffs and walls beware!). | + | |
gerbilfolk.1773895435.txt.gz · Last modified: by dungeonmaster
