gerbilfolk
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| gerbilfolk [2026/03/18 23:32] – dungeonmaster | gerbilfolk [2026/05/14 21:35] (current) – dungeonmaster | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| =====Gerbilfolk===== | =====Gerbilfolk===== | ||
| - | Energetic, long-tailed explorers with big curious eyes and twitchy whiskers. Gerbilfolk are quick-witted burrowers who zip between danger and discovery faster than you can blink. Think enlarged slightly humanoid gerbil person. | + | Energetic, long-tailed explorers with big curious eyes and twitchy whiskers. Gerbilfolk are quick-witted burrowers who zip between danger and discovery faster than you can blink. Think enlarged slightly humanoid gerbil person. They' |
| ====Gerbilfolk Traits==== | ====Gerbilfolk Traits==== | ||
| Line 8: | Line 8: | ||
| * **Size**: Small (average 1-2 feet tall - see [[Small Size Rule]]) | * **Size**: Small (average 1-2 feet tall - see [[Small Size Rule]]) | ||
| * **Speed**: 35 feet | * **Speed**: 35 feet | ||
| - | * **Languages**: | + | * **Languages**: |
| * **Nimble Scrambler**: | * **Nimble Scrambler**: | ||
| * **Prey Initiative**: | * **Prey Initiative**: | ||
| Line 15: | Line 15: | ||
| ====Additional Fine Tuning==== | ====Additional Fine Tuning==== | ||
| - | A gerbilfolk named [[Marion]] was play tested and we figured out that eyesight should be explored. So the following is now true for anyone playing one going forward. | + | |
| - | + | ||
| - | | + | |
| * **Far Sighted**. The DM may declare some melee combat attacks they make are at disadvantage, | * **Far Sighted**. The DM may declare some melee combat attacks they make are at disadvantage, | ||
| - | + | * **Herbivore**. Relevant in civilized dining situations | |
| - | + | ||
| - | ====Hyper Twitch Bell==== | + | |
| - | + | ||
| - | A jingly ribbon bell you tie to your tail. Once per day, ring it to gain +20 ft. speed for 1 minute… but you lose control and must dash your full movement in a random direction each turn (cliffs and walls beware!). | + | |
gerbilfolk.1773894730.txt.gz · Last modified: by dungeonmaster
