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This is a place where ramblings, details about plots and whatever odds and ends in the table top style Dungeons & Dragons game that I run locally in what we're calling the “Caislen Campaign” end up. This is a Wiki format, there are some hidden DM notes that don't appear to mere mortals, there are some comments that you'll only see when editing a page as a player, etc. Players get to take a crack at leaving notes about their own characters and the trimmings if they wish too. If it amuses anyone else, great. Ultimately everyone who ever ran a game writes too much lore, players ignore it or forget it, and the likes of this website become more suited for writing a novel or something. But that never stops a DM from working on their notes obsessively anyway! Start below by browsing stuff.

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Recent Session Notes

  • Newcomer Walker Florida Cleric was wandering in the Hylund Forest1) near the site of a newly raging forest fire, when all of a sudden he spotted The Party being launched twenty feet vertically into the air as they were sneezed out of a hole in the ground. Thus encountering them and joining The Party.
    • Before that happened, The Party, aside from Jules, was stuck inside the Changeling Mirror Vault, which turned out to be a cavern system sized mimic!
    • Inside they'd found evidence of some sort of experiment, or at least notes pointing to orcs being involved in whatever the experiment was and also Lester as a “test subject”, the guy who runs the bakery shop in Petteese Creek. They took these notes with them.
  • Along with their new member Walker Florida Cleric, The Party avoided the area where they'd started the fire, and took a route back toward Petteese Creek via Hylund Lake.
  • Ultimately arriving at Petteese Creek, they checked in with Lester about the experiment and notes. They left the notes in his possession and he seemed to at least act clueless about all of it.
  • Finally The Party ended their long day by heading to Sirona's home, known as the Demicein Sect Fortress, the place where Celestials have a stronghold to worship the god Heaglin and a base of operations for opposing all things related to Hayte and The Cult Of Alden.
  • Wuwwiw who is Sirona's mentor, and a Cleric of Heaglin was present. They informed her about some forest fire and claimed ignorance for how it started.
    • Presumably this would let wiser and higher ranking people deal with that issue.
    • Alas they did not deal with that issue. Someone else had to.
  • Now using the fortress as a base of operations, Wuwwiw tasked Sirona with a new quest. Simply escort the mechanical construct known as Phulup2) to the edge of Hayte Ridge.
    • On the way to the ridge they had a first encounter with StingBjorn, the monstrous orc-wasp-acid spewing hybrid creatures.
    • The Party would go on to mess their new quest up, doing more than they were asked to do and following Phulup up the road along the ridge. There they found a Shrine Of Hayte. There a follower of Hatye attacked them. Phulup was shattered and they tossed his bits over the edges “just in case he was a bomb in disguise sent to blow up the shrine.” Their attacker was also tossed over the edge presumably to his doom.
    • Unsatisfied with the shrine existing there, they returned to town and bought a bomb at “Lester's Bakery and Other Things”. Turns out that there's a lot more to Lester Bakeer than one initially suspects.
    • With this bomb they returned and blew up the shrine, and a good chunk of the ridge. It will now be known as Hayte Ridge Gap.
  • The session ended with The Party on their way back to check in with Wuwwiw after that.

  • The Party consisting of Jules, Urist, Vesper, Jeorge & Sirona3) attempted to take the three golden dragon eggs out of Goldvale only to be stopped by an actual gold dragon that materialized out of the irrigation ditches, reforming from the goldfish in the Mesh. They willingly gave up the eggs and settled that matter.
  • Next they left Goldvale, hitching a ride with the Land Pirates who were also transporting Patrick up to the Hylund region since he was ready to return home. The Party objective however was to arrive at Petteese Creek where Sirona is from to talk to her people about the Matilda issue. Gossip seems to have it that Matilda also headed up that direction not long before The Party.
  • After arriving in Petteese Creek, The Party completely failed to converse with Sirona's Demicein Sect. Instead they chatted up the locals, explored the immediate area, made an attempt at the super dungeon known as Ramscire, learned that there's an odd link to another continent here in the form of Outkast Magics, and then wandered a bit.
    • Read about any attempts to take Ramscire by visiting its page. Amusing anecdotes and notes will be accumulating there.
  • The Party decided to head for a spot marked on a local map simply as the Changeling Mirror Vault, which is out in the Hylund Forest at a random spot. On their way, due to the use of the Fire Opal Staff, they managed to start a problematic forest fire.
  • The session ended with everyone in The Party except for Jules stuck inside of the “Changeling Mirror Vault” which has turned out to be a cavernous dungeon that is itself, and simultaneously the inside of a huge mimic.

  • The first day of Winter arrived and a chill filled the air.
  • With Matilda no longer part of the party and having created chaos with beavers on her way out, this session4) featured Jules, Urist, & Vesper waking in the morning to find the chaos of beavers disrupting Goldvale waterways, disrupting The Mesh. They quickly headed to The Card House and there they met new party member Sirona, a Paladin of Heaglin, member of the Demicein Sect, who had just arrived in town to investigate rumored activity by The Cult Of Alden.
  • While visiting The Card House, it turned out that the Land Pirates were back in town and their ship, The Wobbly Wench now looks like a real sea worthy sailing vessel, slightly hovering over dry land. BreadBert who was in the tavern explained this.
    • Apparently the Land Pirates did a chore moving supplies to a neighboring area for the wizards at the Tower Of Six.
    • BreadBert disclosed a few facts about the wizards, mostly that there are always six of them, and that they believe in something called the ForceKin.
  • Realizing Skip was the only source of information to lead The Party to the three gold dragon eggs that Matilda had been far too interested in, they reluctantly let him lead them to the dungeon in question. This turned out to be a hidden level at Ferrin's Ruin right in the very town of Goldvale itself.
  • Inside, on a third level of the dungeon that had remained hidden on prior visits5), a trap door was discovered leading down into a dungeon with all sorts of symbolic triangles as a nod to The Three, as well as decor and alters to Hayte. Here 3 gold dragon eggs were stored away, likely hidden and protected from any and all parties, good and evil alike.
  • The Party found some loot relating the The Three here, including a goblin hex stick and a scroll of demon summoning. These further serve as historical evidence of who was here.
  • As expected, The Party looted the dragon eggs, got them to the surface, and then had to figure out what to do with them. With the waterways under beaver attack, the thought to somehow take them to the Goldfish Pond wasn't valid. So instead they took them to Zingle to keep an eye on while they went off and dealt with the beaver menace.
    • Part of the process of moving the eggs about was to acquire a horse and cart. To this end they hit up The Guy, the local gnome handyman, who let them use his cart and horse Tillamook.
  • The Party solved the beaver issue with the help of the vampires from Sucker Lake, in an event that shall now be celebrated as a recurring holiday on the 2nd day of winter known as “The Dam Holiday”. This holiday had social and political ramifications for residents of Goldvale and Sucker Lake alike.
  • Goldvale once again became protected by The Mesh.
  • Still unsure what to do with the 3 gold dragon eggs, The Party determined that they should take them North to the Demicein Sect Fortress where Sirona comes from.6) This is where the session left off, with that as the likely course of action.

  • In the interlude between game sessions7) your Dungeon Master presents, Matilda leaving The Party!
  • As we all learned about Matilda, she is a sailor that came from the Island Nation Of Berm. She'd fled Berm's Royal Navy, sick of the corruption in it and the government. This landed her in Mythburg where she first encountered The Party while trying to alter her life to topple Berm's corruption, other corruption where she could find it, and eventually get back to her sister in Berm, who we never met in game but is named Elena.
  • The Party eventually dragged her to Goldvale where she infamously decided that a way to get more powerful and achieve her goals was to toss (a) Shovel Of Alden & (a) Kelthor's Book Of Great Awareness into the Warlock Well. This immediately aligned her with a powerful old god called Hayte and entangled her in all things relating to The Cult Of Alden. The full scope of this is dispersed across many notes here on the game's wiki, or yet to be revealed…
    • There came a point in this where the actual Player realized they were not going to be very compatible with the other Player Characters, and thus the idea came about to turn Matilda into an NPC.
  • Matilda is now evolving into something more, an NPC, perhaps a BBEG even. It is as both Player and Player Character reach this conclusion that we find ourselves between game sessions at this critical interlude moment expressing what happens.
  • So as the last game session ended, everyone agreed to go take a long rest at Casa de Vesper or just hang out at The Card House for awhile. While this seems harmless enough, you all might remember that “Matilda” was pressing to end the night's adventure at the Shrine Of Hayte. But we didn't have time for that at the game session. That was to be a moment of grand exit. Instead, Matilda simply slips out the door of The Card House late at night at an ideal moment and heads there herself. She does not return that night, or appear in the morning. She has taken off to become more entangled in the affairs of The Cult Of Alden, Hayte, and figure out how to best twist these things to serve her own purposes.
  • She may be a huge threat for Jules, Urist, Vesper & Jeorge going forward as an NPC BBEG. We'll find out later. What the remaining members of the party need to keep in mind for now is:
    • Matilda was pretty excited to go find some golden dragon eggs at a location that she knew about because Hayte had whispered it to her. The only other person who knows how to find them unfortunately is Skip.
    • Matilda has already made contacts within The Cult Of Alden. She has also realized there are anti-cult powers at play, from golden dragons, to Jack, to those three random guys from a session ago hunting cult members. She has enemies and she must be clever. The Party is likely counted as new enemies now.
    • Quite awhile ago in this campaign it was noted that a Church Of Hayte exists to the North of Goldvale. Only a couple of players will recall that something known as the Eye Of Hayte also exists. Matilda may interact with these things in time.
  • As a parting distraction while leaving The Card House that last night with The Party, Matilda wandered around Goldvale and used her Bellows Of Beaver Summoning to summon hundreds of beavers. Why? Because what better way to disrupt The Goldfish Mesh than to have dams spring up all over the place, sowing chaos into Goldvale. And that is where the next game session will actually begin, in the morning, with beavers discovered wreaking ecological chaos and Matilda missing.

  • In any interesting twist to the start of a game session8), wherein The Party was just starting to fight their way onto the island in the middle of Sucker Lake, the missing Jules suddenly appeared, along with new party member Jeorge. At that same time, Alimir vanished. All occurrences are courtesy of Lugo's abilities to transport people around.
    • Jeorge joins The Party after developing in the prior session's one shot. The explanation is that Lugo dragged Jules off to observe him and his companions over in the Community of Conservation because Lugo was trying to impress upon Jules that watching some cryptid scholars could lead to making contacts that might be interested in Jules' eventually monster book when she writes it. Ultimately Lugo and Jules befriend the scholar trio and Jeorge even wants to be part of The Party, agreeing to transport to the Goldvale area immediately.
      • Jeorge's companions Romper & Franki were likely transported to Goldvale to hang out at The Card House to study local lore and hang out for awhile.
      • Lugo also is well aware that Jules and Alimir don't get along, at all, most of the time. To that end he tracks down the pig farm that Alimir has a deed to and transports Alimir there suddenly and without warning, essentially swapping Alimir out of The Party and Jeorge in to The Party as the end result! Thus The Party loses a paladin but gains a wizard!
    • As The Party explores the island & fight sentient plant monsters they stumble across the fantasy equivalent of a storm shelter door, with a rusty old entry mechanism and some words written in dwarvish about the Toc Clan. Hoping to discover The Ring Of Ted here somewhere, they open it and enter. Stairs lead deep down into the very earth itself, deeper than even the lake must go.
      • It is here that they find a place of worship to a deity of the Toc Clan known as Maxeaul. There is a statue of a dwarf in this place, likely as a depiction of the god, with an axe, a maul, and an outstretched index finger bearing none other than The Ring Of Ted.
        • It is also here that Urist realizes that The Ring Of Ted bears strong resemblance to his jade ring, and the collected jade rings he has found in the campaign setting so far. The Ring Of Ted turns out to be hidden and protected here, where no one should ever find it. But of course Urist takes it.
        • The Party explores farther down into a cavern system under Sucker Lake and discover dark dwarves who must be descendants of the Toc Clan. Rather than try to ask questions and figure out if they have bearing on his own history, Urist and The Party slaughter 4 of them, loot their living spaces, and then return to the surface before others can discover them. A chance at learning more about Urist's own history, probably lost. But Ring Of Ted acquired.
        • This shows that not all is lost to history in the Goldvale area… sometimes old factions and gods are reawakened at the right time…
      • Crossing back over the lake, The Party encounters Vules the Wood Elf energy vampire from Crompse. Jules gets her first experience with him, isn't a fan.9)
      • Returning to The Card House to end the day, The Party slowly winds down, heading off to rest at Casa de Vesper or hanging out in the tavern longer into the night. With this, the actual session ended.

  • At a game session with multiple missing players, a one shot scenario was run.10) A trio of player characters taking on personas of being pen pals who finally met to pursue their mutual love of cryptids ran around a “community” known as Conservation. As promised by the DM, those characters, who all made it to level 3 via milestone leveling, will reappear in the normal campaign as NPCs or potential PCs.

  • The Party started to unravel the issue of the missing goldfish in the irrigation ditch in Goldvale.11)
    • Jules was declared to leave at the start of the session to go talk with and do something with Wyrd Uncle Lugo.12)
    • Leithe was absent from The Card House and it was simply said that she was off “helping a friend.”
    • Patrick was manning the burger bar in Leithe's absence. and noted to The Party that it is a shame they only brought back a limited supply of mushrooms instead of negotiating some sort of trade arrangement for an ongoing supply. Thus mushrooms will not be a permanent topping available on the burgers.
    • Eyrun was discovered to have gone missing from the room The Party stashed her in after drugging her with Mistwood Sap a few days before. To be fair, they hadn't bothered to check in on her again until this game session. It was noted from local gossip that Phoebe had been back around, so most likely Eyrun escaped with the help of her sister.
    • Chatting with Jack about missing goldfish resulted in him giving the wisdom that they shouldn't provoke the Hermit who lives in the outskirts of Goldvale even though he was the mastermind behind taking the goldfish.
    • Nystor confirmed, drunkenly, that the goldfish “don't like dead men” and that they had been captured by local Brumette on the Hermit's behalf. But he also declared that issue had been resolved because Brumette now plays for his team13).
    • The Party opted to harass The Hermit anyway and trekked to his house in the forest. There they found the missing goldfish, acting weird pointing as a school back toward Goldvale. He offered the party 500 gold pieces to transport them to Sucker Lake. He also offered an additional 500 gold pieces if they'd capture another equal amount to take there as well.
    • After asking some additional questions back at The Card House, The Party learned that the goldfish form kind of a protective “mesh” through Goldvale. That's the proper term for it, the “mesh” or “goldfish mesh.” Jack made it clear that the best course of action would be to return the missing goldfish because it would take months for the remaining fish to breed and replace the loss. Nystor was also very for this action as well in the hopes that no goldfish would be getting dumped into Sucker Lake.
    • In spite of all of this, Skip, hanging out at The Card House, made comments to everyone about having a stash of treasure maps for the area, and even the ability to track down a demon slaying weapon. He also noted he knows where to find some gold dragon eggs.
      • The Party struck a deal with Skip, gave him 20 gold to play future escort to where the dragon eggs are and agreed to gamble for any treasure that they collectively find there.
      • Matilda is also in the know about gold dragon eggs & where to find them due to whisperings from Hayte.
    • 3 guys were encountered on the road between Goldvale and the Hermit's House. They at first claimed to be hunters hunting deer, but later came out as a trio hunting down members of The Cult Of Alden to eradicate them. The Party made their acquaintance and they parted ways.
    • A couple of statues were discovered in the greater Goldvale area along the roads. Each of a pirate, cemented into the ground. Each with a different riddle. Solving the riddle opens and can reclose a secret compartment under the statue. One of these was found on the road toward the Hermit's House and the other on the road just before Sucker Lake. They seem recently placed.
    • The Party went to the Temple Of The Lost Socks and chatted with Brumette about the goings on lately, and she played dumb. She also suspiciously stayed inside during the daylight hours and now claims to like doing laundry at Sucker Lake at night. An essential giant clue that she's now a vampire. The Party stole 20 of her laundry buckets from the Temple.
    • Using the buckets The Party gathered all the goldfish from the Hermit House's pond and painstakingly transported them to near the shore at Sucker Lake.
    • At Sucker Lake at night The Party arrived, with the goldfish, to find Brumette doing laundry at the shore. Without hesitation they attacked her, via a sneak attack from Matilda and a near suicidal kamikaze like maneuver on a flying steed from Alimir.
      • They could have chatted with her instead, but at this point were determined to end the vampires using the goldfish.
      • Chaos ensued, Alimir was nearly killed, and while Brumette retreated to the safety of the lake, the vampire that recently came to the area via Krymec's Vault came out of the lake and talked at The Party to calm them down. It was revealed his name is Vules, formerly a Wood Elf from the “gothic village” known as Crompse. Vules is an Energy Vampire. He cut a deal with The Party to NOT dump the goldfish into Sucker Lake, and in turn he'd promise them that they can have passage to the island in the middle of the lake.
        • Why did this happen? Because The Party thinks they can find The Ring Of Ted there, the final missing artifact from the Goldvale area.
        • Also because they had a change of heart about wiping out the vampires who seemingly just want to be left in peace. They ended this session unsure of who's side to take in the matter of transporting the formerly missing goldfish.
        • Note that Matilda used her magical billows to summon more than a dozen beavers into Sucker Lake. Also note that beavers are herbivores & quite smart.

  • The Party finished their quest14) to retrieve some culinary mushrooms from the Fungi Circle. This pleased both Patrick and Leithe.
    • Note that Leithe did not get a renewable source of mushrooms from this quest but she was still pretty happy.
  • Patrick then talked to The Party and told them they needed to pick some quest and accomplish it by means of having a discussion amongst themselves to determine their own direction and set a goal. They did this in the form of purging the ghost of Ginger Pooch out of Goldvale once and for all.
  • Skip tried chatting at Jules while at The Card House, and she didn't care. No one cares about Skip. He knows where lots of treasure and a demon slaying sword is apparently. But it is just Skip, so whatever, right?
  • The Party ventured to the Shrine Of Hayte and saved Sunny from 6 random members of The Cult Of Alden. Or so they thought.
    • In reality, Matilda orchestrated the “save” to befriend the cult members. Oddly, no one else in The Party is seemingly worried about Matilda's Alden related actions lately…
    • Notes have been added by the DM to the Matilda entry!
  • Vesper gave up the Shovel Of Alden into Jack's care, to remove that burden from The Party.
    • It was let known at the gaming session that Vesper has a 5% chance per level of turning into a werewolf during any long rest. Which isn't a problem so long as nothing wakes the werewolf before dawn. But again oddly, The Party is seemingly not worried about this…
  • The Party visited Krymec's Vault and closed the doors on level 2 that let in the Lundersnooch and recent problematic vampire. They then closed and locked up the vault itself, with Urist taking the key.
  • It was noted, mostly by Urist, that goldfish were missing entirely from one of the more prominent irrigation ditches around Goldvale. The Party, aka the players, swore to the Dungeon Master that the next session this would be the exact thing they'd investigate. It would be wise not to disappoint a Dungeon Master who has a week to prep and actually knows what to prep for the next session! Goldfish are a thing next time!
    • Note that “Jules” will be absent from “The Party” at the next session so this pending adventure will be planned around that.


  • In an epic game session17) a goblin named Grxxlt showed up at The Card House in Goldvale. A little drunk he harmlessly was very rude to The Party. Unbeknown to Jules, Urist, Alimir, Matilda, & Vesper the particular goblin they decided to attack has the power of Time. To escape combat Grxxlt sent them back in time 3 days. This created a branch in the timeline, and they encountered themselves just as they'd arrived in Goldvale. This shall be known as the Nephele Timeline Branch Event and vastly changed their recent outcomes.
  • Eyrun Nephele (NPC) was drugged and is being kept in a room at The Card House by The Party.
  • Phoebe Nephele escaped from the sight of The Party and status became unknown to her whereabouts.
  • Alimir was given a chance to read (a) version of Kelthor's Book Of Great Awareness. This led him to the Warlock Well wherein he threw in (a) Fire Opal Staff and made a deal with a powerful fire elmental from another dimension to get his memory back. He could suddenly remember his past as well as the more recent time in the Cloudfire Mountains When Alimir Went Missing and then woke up in Mythburg confused.
  • Patrick from the Hylund Forest, long time friend of Jack from The Card House was summoned to town. Jack realized he needed help rein in these chaotic adventurers (The Party) and Patrick, although not by choice, has sort of become the ultimate life couch, adult babysitter, problematic character handler, or “adult” in the campaign setting. He has been tasked by Jack with getting The Party to work together as a team and ultimately see about getting the Shovel Of Alden safely stashed away, which is the normal goal for Jack. But only a healthy Party mindset is likely to accomplish that.

  • Let's recap all the messed up things from our session18) that could have, should have gone better and in different directions than what actually happened…
    • Matilda was left to herself for one single night in a rented room at The Card House. She could have just slept but instead went to the Warlock Well and immediately tossed in the Shovel Of Alden & Kelthor's Book Of Great Awareness which officially converts her to a multiclass Rogue(3)/Warlock(1) player character & due to the nature of both of those items immediately got a mandatory new alignment of Chaotic Neutral.
      • This comes with TBD issues involving the very evil Alden oriented shovel & oracle (Kim) attracting book, none of which she fully understands but can't end well.
    • Jules, Urist & Skip learned about their new contract with Wyrd Uncle Lugo. See Lugo's page for more about that figurative ticking time bomb. But hey they got Eldritch Blast to play with!
    • Next in a complete and agreed upon effort to do nothing of value The Party, now consisting of Jules, Urist, Urist's new Knight NueNue, Alimir, and Matilda they proceeded to go to the Warlock Well hunting Jim Bob The Bullfrog who managed to elude them as they were all outsmarted by a frog. Vesper the Tiefling Druid joined up with them at this point, completing The Party's new format.
    • Picking up Phoebe Nephele the lot of them left to go back to the Rusty Cave to try and loot Eyrun Nephele's body. They quickly learned that the gnomish constructs there are self repairing and encountered all sorts of traps and chaos. The Bellows Of Beaver Summoning19) was found and almost immediately used to test for traps near the corpse of Eyrun Nephele. Eyrun Nephele could have been entombed in the Rusty Cave peacefully, but no, that was not to be.
    • First 25 beavers chewed the corpse up. Then the body got looted as it was dragged outside of the Rusty Cave. Then parts of Eyrun got dragged into Goldvale to see if Zingle could do anything with/about it. Then it was off to see Phil at the Necro Cave to see if a necromancer could do anything with the bits of Eyrun. Even that went poorly because the game ended with Alimir who was carrying parts of Eyrun falling into a chasm. Will it even matter if they reach Phil next game? Could a corpse be any more disrespected? Probably not. That's a twisted party.
    • Backtracking a bit on the way out of the Rusty Cave The Party turned on Phoebe Nephele, Eyrun's sister and last known surviving Nephele. Long story short The Party murdered her and left her in a shallow grave outside the Rusty Cave. End of the Nephele blood line?
    • It was also about this point that it was revealed that new player character Vesper is a werewolf! Somehow The Party didn't murder him and moved forward. That officially makes a problematic Matilda & Vesper in the mix.
    • Also at the bridge into the Necro Cave it became clear that Jules & Alimir wish to murder each other. That'll probably work out wonderfully…
    • Alimir was saved by the deity he now claims, Bobo Maf. The clowning around just intensifies now with each session. Oh and apparently our clown paladin is bisexual. Okay, whatever.
  • MEANWHILE some perfectly innocent normal quests sit ignored, like finding mushrooms for Leithe, or going and looking into a monster at the Zerk Swamp, or vampire hunting. Maybe next time. Maybe next time the DM will get some Gin & Tonic and go on the offensive. We'll see.

  • In a very emotional game session20) as Eyrun, Jules, Urist & Alimir re-familiarized themselves with the Goldvale area…
    • For whatever reason we clarified that it is the Fall season in Goldvale.
    • Fig-Daisy took The Party into the Dense Forest to retrieve Slapples. This resulted in also acquiring some Rotreed Arrows, getting paid and getting the good will of her husband Phil, although not visiting him after the fact. The Party has been asked by Ema to get Phil to develop a new potion that can cure her rapidly aging children that seem to be plant-elf hybrids. So the goal is to get Phil to comply and helping his new wife should get him to. Hopefully.
    • Kim came for the Whispering Teapot which Eyrun opted to give to him, all under the premise of normal mortals should not possess such a thing and that it belongs with him, a true oracle.
    • Leithe told The Party that she wants to add mushrooms to her burgers and tasked them to visit the Fungi Circle to see if they could find a good source.
    • Nystor “The Bar Guy” gossiped that Sunny is being held by members of The Cult Of Alden near the Shrine Of Hayte.
    • The Party discovered via gossip that there are a small flock of Harthi21) who are now members of the Order Of The Lost Socks.
    • Preston, undead “Bard of the Seas” became the new legal owner of the Mirror House after Eyrun & Jules vanished for several months. A visit to the house revealed some hurt feelings about this. Worse, Preston has taken on a living flesh like appearance thanks to certain statues present in the house and is fine with it.
    • Wyrd Uncle Lugo gossiped to The Party that when they opened Krymec's Vault some things came through to Goldvale that do not belong. Most noteworthy is a foreign monster that headed to the Zerk Swamp known as the Lundersnooch & a powerful vampire that headed to Sucker Lake that he thinks Jules needs to go full ranger monster hunter on before some vampire chaos has a chance to form.
    • Wyrd Uncle Lugo told Jules and The Party about Skip going to look for treasure at the Rusty Cave. This marked the once again decline of Skip as greed made him wander there. A concerned Jules led The Party there and a trapped gold vault became the means by which Eyrun met her fate.
      • Urist while struggling to cope inside of the trap drew cards from the infamous “Deck of Many Things” and the lasting fallout from that is a Knight named NueNue who now loyally serves him until death.
      • Alimir escaped the trap unharmed. However with Eyrun dead, the others meaning Jules, Urist & even Skip were saved by Wyrd Uncle Lugo who chose the moments before their deaths to get them to sign an unseen contract as a deal to save their lives. The consequences of which we do not yet know.
    • For all intents and purposes during this game session Matilda was declared to be staying in a room at The Card House resting which is why she was not part of the shenanigans.
  • The Death Of Eyrun Nephele
    • The tale of Eyrun Nephele is told here in the form of many notes, across all sorts of writings on our campaign's website. To honor her memory, just click here and see everything that traces back to her. From her backstory arose Mythburg, her time roaming as a cleric developed Silfralta, and then there's the very interesting little odds and ends one might not expect. Chances are the legacy of Eyrun Nephele will continue in some unexpected way.

  • In a game session22) that finally concluded being in the Havenspass region once and for all…
    • “The Party” consisting of Eyrun, Jules, Urist, Alimir and Matilda along with NPC Phoebe chose to not steal from the blue dragon who lives in the Cloudfire Mountains, nor take the dragon's familiar, a squirrel, up on help to sneak through the dragon lair to reach the top of the mountains.
    • Instead the finished their ascent to the top of the mountains by quickly sneaking past the infamous Mons-ophagus in spite of Phoebe's attempts to start a combat with it.
    • With that danger aside they were attacked by the duo of the dragon's familiar squirrel who teamed up with Milo, wielding the Shovel Of Alden. The pair was neutralized but not killed, shovel snatched by The Party, and then the player characters put some distance between themselves and that duo. All they know is that the intention of the duo was to get to Goldvale where the shovel came from and see if they could acquire more powerful things. Or at least that was Milo's intention. No one is sure what the squirrel is playing at given his status as a familiar of a blue dragon.
    • Some attempts were made to transit down to Havenspass via Korst's Hole but this resulted in a lot of fights with undead and a very infectious troll who gave Urist Trolloplasmosis, which was later cured by the Spring Of Purity. The Party gave up trying to take this path further.
      • After defeating a troll inside of Korst's Hole the party acquired Kelthor's Book Of Great Awareness. Everyone opened the book and learned something unique.
        • Eyrun learned Mimic Pheobe known as Fauxbe has already murdered Atlas and is running the Nephele family business. Succu is in league with the mimic which is why she was flying over the mountains all the time.
        • Jules learned that there is more to Lugo's Purple Potion than she knew.
          • Phoebe also learned about the potion when she read the book…
        • Urist learned that his lost river sibling/foundling counterpart is in the town of Ethica. He also learned that Preston is in Goldvale and should be able to guide him to create something lasting, which is a condition for Urist to be allowed back to Halenbron.
        • Matilda read the book to see text explaining her deepest desire, which is to have a warlock style patron that helps her with her goals of orchestrating the downfall of corrupt regimes, generating wealth and finding reliable partners in crime. It said she will find this at the Warlock Well in a town called Goldvale.
        • All of this collectively triggered The Party to get off the Cloudfire Mountains for new reasons.
    • At the Cloud Giant Shrine, Eyrun the Cleric of Silfralta traded in her Cloudstone Ring for a BIGGER version that can summon a small cloud island.
      • DM's Note: This cloud island shall now be referred to as Eyrun-alta.
    • Eyrun summoned Eyrun-alta for the first time and everyone escaped one more attack by the duo of squirrel and Milo and used the island to transit to Goldvale, thus ending the Havenspass saga.

  • “Snitches Get Stitches”23) - due to not releasing spoilers for this session that wasn't attended by one key player, details are not being elaborated on here at this time.
    • Apparently there is a certain Barbarian that deserves some stitches because he caved and gave out information to a certain Ranger…

  • “Woodchuck Day Event, Part 2.”24)
    • Starting at 6am from the entrance to the pyramid in the Ensorcelled Desert, The Party tried a different route to escape. They encountered some sand dunes where a guy was hiding and Eyrun's magical teapot that spills “the tea” about people ratted the guy out for “knowing where the REAL Phoebe Nephele” was being held hostage! The location was the lesser pyramid.
      • This quickly raised the questions of How & Why Phoebe is a hostage in the desert and if she's here, who went back to Havenspass looking like her several weeks ago?
    • The Party, led by an enraged Eyrun, immediately went to rescue Phoebe. As it turned out her captors were minions of a deity known as Torralta. Torralta is the counter intuitive deity to Eyrun's very own Silfralta. Enter some divine rivalry into the campaign setting via the Gods.
    • Phoebe was saved, but Buddy The Skunk died much like the prior day.
    • The Party made it to and started traveling up the tunnel at the base of the Cloudfire Mountains which leads toward the top, which if they can reach the top they'll find themselves back in familiar territory.
      • Session ended with them at the boundary they must pass to end Woodchuck Day. This boundary happens to be right at the base of the Blue Dragon's treasure stash.
        • They must chose to finish getting to the top of the mountains through the dragon's lair or continue with the tunnel system that they know will eventually bring them face to face with the monster known as the Mons-ophagus.

  • “Woodchuck Day Event”25)
    • The Party + “Buddy” the Skunk emerged from the pyramid of last session into the desert, which started a time loop at exactly 6am on that day.
    • The conditions to end the time loop involve escaping the Ensorcelled Desert alive, as a whole, either through the Cloudfire Mountains, by finding a way into the sea, or by other unexpected means.
    • Time passes but if anyone dies before the whole party escapes, everyone falls asleep and they find themselves right back at the entrance to the pyramid at 6am before anything since they left there has happened.
    • The following things occurred or were discovered and will remain true and can happen again, impacted only by the fact that Player Characters still have awareness of what has transpired or could transpire.
      • A sand shark will arise in the desert if they head a certain direction from the pyramid.
      • Not long after sunrise on that first day the witch known as Succu will do a flyby over the Cloudfire Mountains.
      • A red dragon will land at a spot a little to the northwest of the pyramid at sunset on the first day, and then continue heading wherever it wants on subsequent days as events influence it.
      • There is an oasis to the southeast of the pyramid where a 20 foot tall stone golem waits to chase people away.
      • There is a lesser pyramid to the south that can be entered, although no one has yet.
      • There is a fort to the northeast of the pyramid which is run by a huge trolls and a few kobold minions. The troll, named Harry, is lamenting that his girlfriend Sally has abandoned him to go eat her feelings away after he told her rudely that she snores. Being outside the walls of this fort after dark is dangerous because of swarms of vicious sand fleas.
      • Sally is a little to the north of that fort where a modern fast food restaurant run by a couple of guys is, eating roast beef and cheddar sandwiches. The guys don't know their restaurant crosses over into the fantasy realm and just think that night shift is weird. They're probably high. The whole place vanishes from the fantasy realm at dawn.
      • There is a dungeon to the immediate northeast of the pyramid that has sphinx inspired riddles and treasure in coin form. However, it is where the red dragon attacked and killed both Jules & Urist. Everyone else slept, and it became 6am again, with everyone alive back outside the pyramid, all things reset, escape from the desert not achieved.

  • In an epic rebound of being able to focus after the prior session, this time26) Player Characters were railroaded under the premise of an old magic academy bully of Jules spotted her and The Party and ganged up to attack them, 12 wizards strong. An escape route opened up when a portal appeared shaped as Lugo's name, which Jules & co. escaped through only to find themself inside of a pyramid.
  • Not knowing much of the how, why or where components to their predicament everyone was forced to be on their best most cooperative behavior to push through. Many oddities were encountered such as modern day eye glasses, steampunk gear, fast food wrappers, randomly hostile kobolds, the Book Of Spirits, and of course mummies.
  • Phrases like “I CAST MEAT” were used and Buddy The Skunk was discovered & perhaps adopted, no one was really certain.
  • Eventually The Party found the entrance to the pyramid only to realize it sits in what is known as the Ensorcelled Desert, which is the proper geographical name for the area on the other side of what they already knew as the Cloudfire Mountains.

  • This session27) was described as Player Characters being “a 5 pointed form of ADHD.28)”
    • It is clear to the DM and probably most players that some force must push The Party along since examples from this session show they're disorganized.
    • Note that Matilda has chosen Arcane Trickster as a subclass.
  • The Party started the session by leaving Pigsfeet Canning without further drama.
  • The Party then took on the role of being paid “escorts” to Orangebeard The Lovely to a party barge over in The Hops district to retrieve a package. It has been revealed that Orangebeard's company is called Berm Banana Company.
  • The package was a Levelcus and it was quickly learned by visiting Levelcus Partners, a business of sorts in The Hops that a Levelcus is a high powered magical item that retails for 1000gp and is all the rage amongst the rich and powerful. Orangebeard now has one.
  • Knowing that Orangebeard is probably a BBET (“Big Bad Evil Them”), and being completely scatterbrained as players overall led Urist to go along with a very side tracked group of companions, losing focus on all relevant plots currently active in this campaign…
    • The Party investigated corrupted Scry Cameras, where they found Alex who told them the cameras are all modeled after an original magical A.I. that Eyrun, Jules & Alimir already know as A.L.I.Z.A..
    • The Party went for a dungeon crawl in a Hops sewer full of Fey. This essentially showed their overall lack of cohesion.
  • NEXT GAME A COUPLE OF THINGS WILL HAPPEN:
    • Eyrun has become LEVEL 6 and an ALIGNMENT VOTE will be had!
    • The DM shall RAILROAD The Party to force cohesion and a solid adventure, delving deeper into Mythburg and obviously away from the issues in The Cans.

  • During this session29) “The Party”, now united as a group featuring Eyrun, Jules, Urist, Alimir & Matilda finally investigated Pigsfeet Canning. It did however take a dramatic set of events to finally cause that to happen.
    • Urist, after what we will officially call another date with Orangebeard The Lovely, wherein some “beard tugging” happened while blackout drunk, was convinced enough to be the Muscle Orangebeard needed… (cough) Err, um, anyway he led the party to rough up another place called Jammy John's and its owner John Cannery in order to make John consider selling his business to Orangebeard's company.
      • Note that Urist initially thought Orangebeard was just trying to get John to do some canning of fruits, not sell the business, but apparently selling was what the pressure was really for!
    • Vigilante “The Ku” delivered a note on an arrow to The Party informing them that Orangebeard was working with Pigsfeet Canning too.
    • When The Party arrived at Pigsfeet Canning they encountered two guards. The Ku from atop a nearby building, incapacitated the guards, enabling The Party to get inside the building, past some fencing which had a maker's sign on it declaring “Berm Fencing”. All signs point to the Island Nation of Berm or Orangebeard's company being involved with the counterfeit money operation.
    • Inside 500 counterfeit gold pieces were discovered in a crate, which were actually made of tin and much lighter than normal gold, but otherwise looked spot on.
      • The session ended with them inside the building, on a cliffhanger for next time.
  • Also during this session a little interaction with Mythburg law enforcement took place.
    • Alimir, Urist & Eyrun all were charged fines for their attack on and robbery of Jake at the last session / former day of game time. City Watch officers Dim(human) & Sum(Minotaur) issued the fines and refused to take any flack from Alimir, the clear ringleader of the assault.
    • Alimir went all “Karen Paladin” on the officers and led The Party to the City Watch's Cans Substation to speak to a manager. Here Alimir met District Commander Alianõong who sent him packing to the Cans Tribunal to argue his case.
    • At the Tribunal, 3 heavily cloaked, anonymous city officials voted for the innocence or guilt of Alimir and his fellows. All charges were dropped, although marks were left on their permanent records.
    • Last and probably least, Alimir decided to rob a seemingly abandoned cart in plain sight of Scry Cameras of some quartz, clown costumes and cheese. If anyone in law enforcement has a problem with that has yet to be discovered.
    • As a negative character witness for Alimir in the future, Jake, of “62 Ball St” still remains out there unsatisfied with the paladin. However Jake is more fond of Eyrun who healed his daughter's feet and Matilda who officially returned his family heirloom gun to him.

  • This session30) marked the return of Alimir after his mysterious memory loss & absence.
    • Alimir was found behind a dumpster in The Cans with only his clothes, a mysterious tattoo, nipple piercing, and lacking memories prior to when he met the party and for the time period since he left them until present.
    • This session also introduced new player character Matilda, a rogue having just arrived in Mythburg that was about to be mugged when The Party stepped in to stop it.
    • Urist went on his whatever it was at The Lobster Tank with Orangebeard The Lovely and was offered more time with them if he helps convince a canning company to work with Orangebeard.
    • The Party crashed at Peg Leg Yeet's house. It is worth noting that The Party has more than one sailor type and they've befriended a captain without a ship and in Urist's case a Trade Ambassador from the Island Nation of Berm which is where Matilda is from. There's a lot of sailing connections happening quickly.
    • The Party decided to screw around in a sewer marked “Undead” by Mythburg city workers. The sewer was trapped, full of undead, and was a hidden lair of a presumed mage.
      • The presumed mage marked the door to their lair with a “V” and a journal, similarly marked, was recovered with notes about using a mass charm spell on the food at the Tin-Roast somehow as part of a plot to take over Mythburg. Alimir took this journal and The Party as a whole looted potions and other treasures from the lair, with the exception of “Jules The Paranoid”.
    • Urist, Alimir & Eyrun broke up a street fight between a gunslinger named Jake who was supposedly owed 25 gold by the opposing party a mage looking lady named Victori. Jake needed the coins to get his daughter some healing and claimed Victori was a non paying deadbeat who's done this to a lot of people.
      • Note that this confrontation was suspiciously close to the Undead Manhole with “V”'s lair.
      • Victori slipped away while Jake was being taken down.
      • Alimir took Jake's gun with no intention of giving it back.
      • Breaking up the fight resulted in Jake nearly dying and needing help from Saint Olof's Church, LLC. A lesson was learned that healing is expensive here.
    • The Quests section has been added to jog memories between sessions!

  • This session31) was broken into two parts. The first part as found in the archived notes served as the closure of the Havenspass saga.
  • This session32) began a new adventure for “The Party”, which is formed of Eyrun Nephele, Jules Jesko & Urist Saltbeard.
    • At this time, everyone is Level 5.
    • The Party traveled to the huge city of Mythburg, a place known for its magic academy and as a port city that dominates trade for the region.
    • The Party arrived in The Cans, a low security district of Mythburg that a lot of new arrivals can easily enter.
    • At The Lobster Tank, Urist got high on psychedelic mushrooms and had visions involving the color orange, including seeing an orange heart shape. Before leaving the bar he met a dwarf by the name of Orangebeard The Lovely who set up a follow up meeting, possibly a date, with him at their rented apartment for that evening.
      • Suspiciously placed note: The Party met a sketchy tiefling hustler by the name of Riechears on the street trying to sell them love potions.
    • At the Cans General Store The Party met Peg Leg Yeet, a halfling captain without a ship who, noting Urist as a sailor, invited them to visit his home and see his map collection at any time.
      • At a later point The Party would take “Yeet” up on his offer with the hopes of using his place as a place to sleep. He offered them a room, which they found to have a bed and 5 Kuo-Toa Statues in it. Apparently Yeet uses these for his personal healing and wellness.33)
    • In an attempt to retrieve their imprisoned gear from inside the Blue Bag Of Hoarding, The Party visited the run down store known as Outkast Magics. The proprietor, a gnome wizard named Steph-ius failed to solve their issue and referred them along to someone named Alex.
    • Alex turned out to be a “City Mage Engineer Third Tier” working in The Cans on a Magical Water Desalination Project. They were able to temporarily dispel the bag which ejected the contents to be retrieved. The payment for this was Alex got to keep the bag.
      • A Berserker Axe & Dread Helm34) were ejected from the bag as well, even though they were not part of the loot put in by Urist & Eyrun previously. It is safe to assume some former owner of the bag tossed those in.
    • The Party took on a quest given by a city maintenance worker, a dragonborn named Kaelado to clear crocodiles out of a sewer and managed to partially complete the quest before running away when a mage appeared in the sewers. The worker claimed he had to file a report about the attempt with the city. +5 gold reward.
      • Mythburg appears to have a lot of bureaucracy.
    • The Party took on a quest to retrieve a missing heirloom thimble that a group of street urchins known as The Pirate Crabs sole from a tailor, a tortle by the name of Stefupit. They peacefully negotiated the return of the thimble in exchange for a gold necklace. +20 gold reward.
    • The Party took on a quest to see if a noble's ork bodyguard was secretly working for his rival. Jules & Eyrun went on a stake out and discovered that the ork was in fact doing so. +30 gold reward.35)
    • While the stake out was happening Urist arrived at the apartment of Orangebeard The Lovely and engaged in an evening of conversation, arm wrestling, and doing shrooms. He revealed to them that he has some past anger issues, and is on the hook to explain that when they meet again the next evening at The Lobster Tank.36)
    • The Party caught gossip about a canning facility called Pigsfeet Canning. One of the workers from there revealed that they'd been turned away and told the place was closed. No one could find any reason the place should ever be closed and it had never been before based on local gossip. Other rumors implied that something suspicious must be happening there at the current time.37)

Session Notes Archive

1)
Game session on Oct 20, 2026.
2)
v1
3)
Game session on Oct 13, 2026.
4)
Oct 6, 2026.
5)
Because The Party had been terrified by a telepathic monster guarding a door and left it alone.
6)
Even though it seems like they could just take them to the Goldfish Pond and see what happens.
7)
Between the Sept 29th & Oct 6th, 2026 game sessions.
8)
Sept 29, 2026.
9)
There's something about this guy though.
10)
Sept 22, 2026.
11)
September 15, 2026.
12)
On account of the player that runs Jules was absent for the session.
13)
Vampires.
14)
September 8, 2026.
15)
The DM named this one.
16)
September 1, 2026.
17)
August 25th, 2026.
18)
August 18, 2026.
19)
Loot deck.
20)
August 11, 2026. The Death of Eyrun.
21)
Let's say “Harthi” is an acceptable plural form.
22)
August 4, 2026.
23)
July 28th, 2026.
24)
July 21th, 2026.
25)
July 14th, 2026.
26)
July 7, 2026.
27)
June 30, 2026.
28)
Or something like that.
29)
June 23, 2026.
30)
June 16, 2026.
31) , 32)
June 9, 2026.
33)
Is this a problem though?
34)
Both actual items from the DMG.
35)
If they remember to report their findings at the next session.
36)
Next session starts with this…date?
37)
Worth investigating.
start.txt · Last modified: by dungeonmaster

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