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vesper [2026/10/25 22:16] – dungeonmastervesper [2026/10/25 22:20] (current) – dungeonmaster
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   * **Alignment**: Neutral Evil.   * **Alignment**: Neutral Evil.
   * **Home**: [[Casa de Vesper]]   * **Home**: [[Casa de Vesper]]
-  * **Originally From**: [[Marth Village]].+  * **Originally From**: [[Hylund:Marth Village]].
   * **Background**: Hermit.   * **Background**: Hermit.
     * Described as growing up alone in a monster filled forest (likely [[hylund:hylund_forest|Hylund Forest]]) next to a small village that he used for supplies and minor social contact at best.     * Described as growing up alone in a monster filled forest (likely [[hylund:hylund_forest|Hylund Forest]]) next to a small village that he used for supplies and minor social contact at best.
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 In most attempts at rules for werewolves the options for a player character's belongings become to have them transform with the werewolf. This happens in a lot of movies as well. We're going to use that for simplicity for now. One moment person with gear, the next a werewolf, because simplicity in game is good sometimes. Should the werewolf revert or die, all the stuff reappears. As a fun aside however if magical items are on the werewolf at the time of transformation, the werewolf will radiate magic at an equal level as those items would should anyone be able to track that sort of thing. In most attempts at rules for werewolves the options for a player character's belongings become to have them transform with the werewolf. This happens in a lot of movies as well. We're going to use that for simplicity for now. One moment person with gear, the next a werewolf, because simplicity in game is good sometimes. Should the werewolf revert or die, all the stuff reappears. As a fun aside however if magical items are on the werewolf at the time of transformation, the werewolf will radiate magic at an equal level as those items would should anyone be able to track that sort of thing.
 +
 +In the event that Vesper should go werewolf mode and run away from The Party, this shall temporarily put the character into the hands of the DM as not an NPC so much, but rather as just the only one to secretly know the "were-abouts" of the character for the duration until the condition ends. This may interrupt the actual player by not giving them anything to do while the other players either sort it out or just decide to ditch Vesper. This is an inherent danger in playing this sort of character. Should such a thing occur, it is most likely that the DM will let the player in this case temporarily have a one shot character or control of an irrelevant NPC, a familiar or something along those lines so they're not bored.
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vesper.1792984617.txt.gz · Last modified: by dungeonmaster

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