vesper
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| vesper [2026/10/13 09:34] – dungeonmaster | vesper [2026/10/25 22:20] (current) – dungeonmaster | ||
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| * **Alignment**: | * **Alignment**: | ||
| * **Home**: [[Casa de Vesper]] | * **Home**: [[Casa de Vesper]] | ||
| - | * **Originally From**: [[Marth Village]]. | + | * **Originally From**: [[Hylund:Marth Village]]. |
| * **Background**: | * **Background**: | ||
| * Described as growing up alone in a monster filled forest (likely [[hylund: | * Described as growing up alone in a monster filled forest (likely [[hylund: | ||
| Line 29: | Line 29: | ||
| Officially as a [[therianthrope]] Vesper must abide by some house rules for going monster mode. This includes changes to trigger a change which gets worse over time if this condition isn't cured. | Officially as a [[therianthrope]] Vesper must abide by some house rules for going monster mode. This includes changes to trigger a change which gets worse over time if this condition isn't cured. | ||
| - | * **Formula**: // | + | * **There is a 10% chance per level of potential |
| + | - **Full Moons** trigger **POTENTIAL** changes. | ||
| + | - **Any Scenario** where 0hp is reached trigger **POTENTIAL** changes. | ||
| + | - **Encounters with other werewolves** trigger **POTENTIAL** changes. | ||
| + | * //This is designed to show the affliction getting worse over time.// | ||
| - | | + | * **There is also a 5% chance |
| - | - **Any Scenario** where 0hp is reached trigger **POTENTIAL** changes. | + | |
| - | - **Encounters with other werewolves** trigger **POTENTIAL** changes. | + | |
| - | + | ||
| - | + | ||
| - | | + | |
| * If this happens and no one wakes him, he'll revert before waking up. | * If this happens and no one wakes him, he'll revert before waking up. | ||
| * If this happens and someone wakes him, he'll stay that way. | * If this happens and someone wakes him, he'll stay that way. | ||
| Line 53: | Line 52: | ||
| **House Rules** | **House Rules** | ||
| - | + | To add in house rules, a werewolf PC may not use illogical skills while in werewolf mode. An athletics check is logical. An attempt to pick locks or something is not. Hit points remain unchanged. Can't speak while in form. Etc, etc. | |
| - | To add in house rules, a werewolf PC may not illogical skills while in werewolf mode. An athletics check is logical. An attempt to pick locks or something is not. Hit points remain unchanged. Can't speak while in form. Etc, etc. | + | |
| To humor werewolf lore in this game we're going to say they are particularly vulnerable/ | To humor werewolf lore in this game we're going to say they are particularly vulnerable/ | ||
| In most attempts at rules for werewolves the options for a player character' | In most attempts at rules for werewolves the options for a player character' | ||
| + | |||
| + | In the event that Vesper should go werewolf mode and run away from The Party, this shall temporarily put the character into the hands of the DM as not an NPC so much, but rather as just the only one to secretly know the " | ||
| + | |||
vesper.1791902045.txt.gz · Last modified: by dungeonmaster
