vesper
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| vesper [2026/08/17 13:34] – dungeonmaster | vesper [2026/10/25 22:20] (current) – dungeonmaster | ||
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| * **[[Vesper]]** | * **[[Vesper]]** | ||
| - | * [[Druid]] | + | |
| - | * Primal Order: Magician (aka gets one extra cantrip.) | + | |
| - | * Spellcasting Focus: Quarterstaff with a 3pt deer antler covered in runes strapped to the top. | + | |
| - | * Starter Trinket: #78 An ornate scabbard that fits no blade you have found. Customized by having dark purple and gold filigree. So must link to some not immediate game lore. | + | |
| - | * Wild Shapes at Level 2. | + | |
| - | * House rules: One shape MUST be wolf, always. Changing of shapes is only allowed when new levels are reached. | + | |
| * Will start with Wolf, Rat, Spider & Cat. | * Will start with Wolf, Rat, Spider & Cat. | ||
| * Will select **Circle Of The Moon** sub-class at level 3. | * Will select **Circle Of The Moon** sub-class at level 3. | ||
| - | * [[Tiefling]] | + | |
| * Cadaverous appearance. | * Cadaverous appearance. | ||
| * Necrotic Resistance. | * Necrotic Resistance. | ||
| * Chill Touch. | * Chill Touch. | ||
| - | * Alignment: Neutral Evil. | + | |
| - | * Background: Hermit. | + | |
| + | * **Originally From**: [[Hylund: | ||
| + | * **Background**: Hermit. | ||
| * Described as growing up alone in a monster filled forest (likely [[hylund: | * Described as growing up alone in a monster filled forest (likely [[hylund: | ||
| - | * Werewolf: Family was wiped out when he was a small child by werewolves, and he was bitten. | + | |
| - | * Simple backstory: The forest near the village has lots of monsters so they called in a hero type NPC to drive out the monsters. The hero then realizes that this little forest dwelling hermit that slips into the village frequently whom everyone has known since his stray kid days to current young adult age is actually also a werewolf, and this makes the village go pitch fork style mob mentality against him and he leaves the forest for somewhere he's not known. Enter Goldvale. | + | * Vesper' |
| + | * Apparently settling down to eat a beaver can help with reversing form. | ||
| + | | ||
| * Rolled 14, 14, 17, 11, 11, 11, 11 for stats. | * Rolled 14, 14, 17, 11, 11, 11, 11 for stats. | ||
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| Officially as a [[therianthrope]] Vesper must abide by some house rules for going monster mode. This includes changes to trigger a change which gets worse over time if this condition isn't cured. | Officially as a [[therianthrope]] Vesper must abide by some house rules for going monster mode. This includes changes to trigger a change which gets worse over time if this condition isn't cured. | ||
| - | * **Formula**: // | + | * **There is a 10% chance per level of potential |
| + | - **Full Moons** trigger **POTENTIAL** changes. | ||
| + | - **Any Scenario** where 0hp is reached trigger **POTENTIAL** changes. | ||
| + | - **Encounters with other werewolves** trigger **POTENTIAL** changes. | ||
| + | * //This is designed to show the affliction getting worse over time.// | ||
| - | | + | * **There is also a 5% chance |
| - | - **Any Scenario** where 0hp is reached trigger **POTENTIAL** changes. | + | |
| - | - **Encounters with other werewolves** trigger **POTENTIAL** changes. | + | |
| - | + | ||
| - | + | ||
| - | | + | |
| * If this happens and no one wakes him, he'll revert before waking up. | * If this happens and no one wakes him, he'll revert before waking up. | ||
| * If this happens and someone wakes him, he'll stay that way. | * If this happens and someone wakes him, he'll stay that way. | ||
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| **House Rules** | **House Rules** | ||
| - | + | To add in house rules, a werewolf PC may not use illogical skills while in werewolf mode. An athletics check is logical. An attempt to pick locks or something is not. Hit points remain unchanged. Can't speak while in form. Etc, etc. | |
| - | To add in house rules, a werewolf PC may not illogical skills while in werewolf mode. An athletics check is logical. An attempt to pick locks or something is not. Hit points remain unchanged. Can't speak while in form. Etc, etc. | + | |
| To humor werewolf lore in this game we're going to say they are particularly vulnerable/ | To humor werewolf lore in this game we're going to say they are particularly vulnerable/ | ||
| In most attempts at rules for werewolves the options for a player character' | In most attempts at rules for werewolves the options for a player character' | ||
| + | |||
| + | In the event that Vesper should go werewolf mode and run away from The Party, this shall temporarily put the character into the hands of the DM as not an NPC so much, but rather as just the only one to secretly know the " | ||
| + | |||
vesper.1786991694.txt.gz · Last modified: by dungeonmaster
