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hylund:scorpal_complex [2026/11/09 09:56] – created dungeonmasterhylund:scorpal_complex [2026/11/09 10:04] (current) – dungeonmaster
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 The **Scorpal Complex** is the dungeon/lair of a **Death Knight** known as [[:Lord Voth]], and it is in the [[Hylund:Hylund]] region of the campaign setting. It is his home, and is not to be looted by foolish adventurers. The name "**Scorpal Complex**" comes from the interior design which features several rooms that are "**scorpals**(see below to learn about **scorpals**). The chambers of the complex feature: The **Scorpal Complex** is the dungeon/lair of a **Death Knight** known as [[:Lord Voth]], and it is in the [[Hylund:Hylund]] region of the campaign setting. It is his home, and is not to be looted by foolish adventurers. The name "**Scorpal Complex**" comes from the interior design which features several rooms that are "**scorpals**(see below to learn about **scorpals**). The chambers of the complex feature:
  
 +  * A stairway leading down into the complex as the entry way.
   * 4 Scorpal Rooms, each with an assortment of portcullises that raise and lower based on various mechanisms.   * 4 Scorpal Rooms, each with an assortment of portcullises that raise and lower based on various mechanisms.
   * A room with a generic skeleton army that [[:Lord Voth]] is forced to regenerate sometimes as it is in the direct route to his personal chambers and supposed to scare off intruders.   * A room with a generic skeleton army that [[:Lord Voth]] is forced to regenerate sometimes as it is in the direct route to his personal chambers and supposed to scare off intruders.
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 In retrospect we should have discussed some basic geometry and talked about **Concentric Squares** or even more accurate **Strictly Inscribed Squares**. It seems likely no one in this gaming group has a firm grasp on geometry at this point in their lives though, and so the "**SCORPAL**" is now new made up word that may or may not accurately represent any room in a dungeon with an unavailable square space in the middle of a larger open square space. In retrospect we should have discussed some basic geometry and talked about **Concentric Squares** or even more accurate **Strictly Inscribed Squares**. It seems likely no one in this gaming group has a firm grasp on geometry at this point in their lives though, and so the "**SCORPAL**" is now new made up word that may or may not accurately represent any room in a dungeon with an unavailable square space in the middle of a larger open square space.
 +
 +====Development====
 +
 +  * [[:Jules]], [[:Urist]], [[:Vesper]], [[:Jeorge]] and [[:Walker Florida Cleric]] all broke in and tried looting the **Scorpal Complex** shortly after they met [[:Gorm]] who told them how to find it. Gorm being such an average guy, didn't know anything about the place though. So the player characters assumed it was just another average dungeon.
 +    * They quickly encountered a **Uni**, a kind of fiendish monster that is attracted to the evil and wicked types of the world, who enjoys tormenting them. It got their attention by making noise with what became known as the "Scorpal Bongo Drumset". Then it started attacking the most wicked of the player characters. Even though they defeated it, it probably had its own motives for being in this place since it is the lair of a Death Knight, a much larger form of wicked to want to torment.
 +    * The Party fought stumbled through figuring out traps and defeating skeletons ultimately to find the back rooms that [[:Lord Voth]] calls home and his treasure stash. Which they mostly looted.
 +    * As they went to leave however they encountered [[:Lord Voth]] at the stairway, preventing them from leaving unless they do as he demanded, which is to leave everything behind: their loot, even their clothes, and walk out naked.
 +
  
  
hylund/scorpal_complex.txt · Last modified: by dungeonmaster

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