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herbalism [2026/09/10 11:15] – dungeonmasterherbalism [2026/10/29 09:32] (current) – dungeonmaster
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   - The "any other local component" represents a third and different item from the component list that will determine the strength or duration of the brew.   - The "any other local component" represents a third and different item from the component list that will determine the strength or duration of the brew.
   - All Goldvale area brewed potions result in 16oz cocktails and of course require water as filler. This is partly to limit the amount of potions that could be consumed in a short period in case players find some way to abuse this. There's no realistic way anyone is chugging too many of these without getting full.   - All Goldvale area brewed potions result in 16oz cocktails and of course require water as filler. This is partly to limit the amount of potions that could be consumed in a short period in case players find some way to abuse this. There's no realistic way anyone is chugging too many of these without getting full.
- + 
 +====Hylund Region Herbalism==== 
 + 
 +In the [[Hylund:Hylund]] region of the campaign setting there are herbal components that can be researched and explored further. For now these are the relevant things to look up if you're interested. Interest and action on this topic is entirely based on if [[Player Characters]] volunteer it. 
 + 
 +  * [[Hylund:Hylund Shits|The Shit Herb]] - A known remedy for a common ailment. 
 +  * **Rare High Elevation Herbs** - Find [[Julu Thorn]] who has the knowledge of these. 
 + 
  
herbalism.txt · Last modified: by dungeonmaster

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