Old Rattlecart

Old Rattlecart is an elderly halfling traveling merchant. He has a small selection every so often for player characters to buy to increase their uniqueness. The list below is a one shot, meaning there is only one of anything listed and you must tell the DM if you wish to buy anything here. Old Rattlecart rolls into towns with a creaking wagon full of practical goods gathered from distant markets, frontier workshops, and odd specialists. Everything is mundane. No magic, just clever craftsmanship. He is open to haggling and will throw in a coil of rope if you spend 20gp or more. Here are items currently for sale:


Hook-bladed Billhook (martial melee weapon) – 1d8 slashing, versatile (1d10), heavy, reach. A long-handled agricultural tool adapted for combat with a heavy curved blade and rear spike. Weight 6 lb. 12 gp

Weighted Chain-Sickle (martial melee weapon) – 1d6 slashing, finesse, reach, special (can be used to grapple at range with a successful attack; escape DC 12). A short sickle attached to a 10-foot weighted chain. Weight 3 lb. 8 gp

Throwing Bolas Set (simple ranged weapon) – 1d4 bludgeoning, thrown (range 20/60), special (on hit, target must succeed on a DC 13 Strength or Dexterity saving throw or be restrained until it uses an action to free itself). Weighted cords with three balls. Weight 2 lb. 5 gp

Collapsing Spear (simple melee weapon) – 1d6 piercing, thrown (range 20/60), special (can fold into a 2-foot baton for easy carry; unfolds as a bonus action). Telescoping metal shaft with a locking spearhead. Weight 3 lb. 18 gp

War-Fan (martial melee weapon) – 1d4 slashing, finesse, light, thrown (range 20/60). Rigid iron-reinforced folding fan with sharpened outer edges. Weight 1 lb. 12 gp

Reinforced Climbing Harness with Piton Spikes – Special adventuring gear. Leather harness with integrated pitons, carabiners, and short spike points that grant advantage on Strength (Athletics) checks to climb rocky or wooden surfaces when used. Includes 20 ft of silk cord. Weight 8 lb. 25 gp

Waterproof Scroll Case with Internal Dividers – Special adventuring gear. Oilskin and treated wood tube that keeps papers completely dry even if submerged for up to 1 hour. Holds up to 10 rolled sheets plus small tools. Weight 1 lb. 8 gp

Silent Soft-Soled Trail Boots with Hidden Pockets – Special adventuring gear. Soft leather boots that grant advantage on Dexterity (Stealth) checks to move quietly on natural terrain; each boot has a small interior pocket (holds a dagger or similar). Weight 1 lb. 15 gp

Collapsible Signal Mirror and Heliograph Kit – Special adventuring gear. Polished metal mirror with adjustable stand and coded signal chart. Can flash sunlight messages up to 5 miles on clear days. Weight 2 lb. 6 gp

Alchemical Fire-Resistant Tarp (10 ft × 10 ft) – Special adventuring gear. Treated canvas that does not catch fire from normal flames for up to 10 minutes and sheds water. Useful as a lean-to or ground cover. Weight 5 lb. 12 gp

Portable Field Forge Kit (hand-sized) – Special adventuring gear. Compact bellows, small anvil plate, tongs, and charcoal that allow basic weapon/tool repairs (restore 1d4 hit points to metal objects or re-temper a blade) once per long rest with a successful DC 12 smith’s tools check. Weight 10 lb. 30 gp

Layered Desert Traveler’s Robes with Cooling Vents – Unique outfit. Light-colored layered linen robes with hidden ventilation panels that keep the wearer cooler in extreme heat (grant advantage on Constitution saving throws against extreme heat). Includes head wrap. Weight 3 lb. 18 gp

Reinforced Courier’s Vest with Multiple Secure Pockets – Unique outfit. Sturdy leather vest with six lockable interior pockets and a hidden document sleeve. Provides +1 AC while worn (non-magical, treated as light armor equivalent when calculating). Weight 4 lb. 22 gp

Performer’s Motley with Hidden Weapon Loops – Unique outfit. Bright, patchwork entertainer’s clothing with cleverly concealed loops and slits for small blades or tools. Looks purely decorative. Weight 2 lb. 10 gp

Traveler’s Multi-Pouch Bandolier – Special adventuring gear. Cross-body leather bandolier with eight small pouches, two larger ones, and a detachable waterskin clip. Holds the equivalent of a component pouch plus extra small items without occupying a free hand. Weight 2 lb. 7 gp

Folding Camp Stool and Writing Desk Combination – Special adventuring gear. Compact wooden and canvas piece that unfolds into a sturdy stool with a small hinged writing surface and ink well holder. Perfect for mapping or note-taking on the road. Weight 6 lb. 9 gp

Purchased Items

This is a list of things purchased by player characters from Old Rattlecart. It serves as a reference for what has already been added to their inventories.

Scent-Masking Hunting Cloak – Unique outfit. Heavy oilcloth and treated fur cloak that suppresses the wearer’s natural scent, granting advantage on checks to hide from creatures that track by smell. Dark forest-green and brown. Weight 4 lb. 20 gp

Deep-Sea Diver’s Oilskin Suit (non-breathing) – Unique outfit. Heavy treated leather and oilskin full-body suit with weighted boots and gloves. Keeps the wearer dry and warm in cold water for up to 1 hour; cumbersome on land (disadvantage on Dexterity checks while worn on dry land). Weight 15 lb. 35 gp

Double-ended Spear-Staff (martial melee weapon) – 1d6 piercing, versatile (1d8), two-handed when used as staff. Bladed tips on both ends of a reinforced staff for spinning attacks. Weight 5 lb. 10 gp

Saw-toothed Gladius (martial melee weapon) – 1d6 slashing, finesse, light. Short, heavy blade with serrated edges designed for tearing through leather and light armor. Weight 2 lb. 15 gp