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world_building [2026/04/29 15:02] – [Miscellany] dungeonmasterworld_building [2026/09/10 14:42] (current) – [Campaign Setting] dungeonmaster
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-=====Setting===== +=====World Building===== 
-//+
 A few relevant things for this game world that vary from other fantasy settings or at least the most popular ones. Additionally some world building stuff the Dungeon Master tinkers with, references to things, oddball notes, etc. A few relevant things for this game world that vary from other fantasy settings or at least the most popular ones. Additionally some world building stuff the Dungeon Master tinkers with, references to things, oddball notes, etc.
-//+
  
   - [[Gods]]/Deities.    - [[Gods]]/Deities. 
   - [[Magic Items]] from past campaigns that I've kept around & new stuff.   - [[Magic Items]] from past campaigns that I've kept around & new stuff.
   - [[Backstories]] - Vague locations & Details that impact [[Player Characters]]' backstories and plots.   - [[Backstories]] - Vague locations & Details that impact [[Player Characters]]' backstories and plots.
-  - [[Continent Two]] - The continent where [[Havenspass]] is located. Misc details. 
   - [[DM:secret|Secret Dungeon Master Stuff]] - plotting and scheming.   - [[DM:secret|Secret Dungeon Master Stuff]] - plotting and scheming.
   - [[Dumb Stuff]] that hasn't actually entered the game, may not, but could!   - [[Dumb Stuff]] that hasn't actually entered the game, may not, but could!
   - [[Castle Caislen]] - the namesake castle of the "Caislen Campaign".   - [[Castle Caislen]] - the namesake castle of the "Caislen Campaign".
 +  - [[Homebrew Spells]] - Misc spells we've invented for this game.
   - Merch That Leads To Stuff   - Merch That Leads To Stuff
-    - [[Arcknight]] - Maps and various resources+    - [[Arcknight]], [[Skinny Minis]], [[WizKids]], [[Eberron:Eberron]] 
-    - [[Skinny Minis]] - 2d FiguresGM ToolkitsVarious resources+ 
-    - [[WizKids]] - Figures/sets+====Campaign Setting==== 
-    - [[Eberron:Eberron]] - Notes about allowing expansion content into this campaign.+ 
 +  * **Continent One** The unnamed continent that the game plot originates on
 +    * [[Goldvale]] Focal point of the game, tying most major plots together. 
 +      * Nearby: Ethica, Crompse, Orangevale... pending. 
 +      * Little Farther Away: [[Backstories|Marmyan Wastes]], [[Castle Caislen]]. 
 +    * [[Hylund:Hylund Forest]] - Where [[Patrick]]the [[AAP]]and [[Vesper]] come from. 
 +  * **[[Continent Two]]** - The unnamed continent formed by PC Backstories
 +    * [[Havenspass]] Location where [[Jules]] & [[Eyrun]] came from. 
 +    * [[Mythburg]] - Big port city with a magic academy. 
 +      * [[The Cans]] and [[The Hops]] are explored districts of Mythburg
 +    * [[Oakenshire]] Little hamlet to the south of Havenspass. 
 +    * [[The Mistwood]] - Major forest zone on Continent Two. 
 +    * [[Cloudfire Mountains]] - Where Eyrun's rite of passage to adulthood happened. 
 +  * [[Tropeical Sea]] - The sea zone containing some backstory elements. 
 +    * [[Island Nation Of Berm]] - Where [[Matilda]] comes from. 
 +  * **Oddball Locations** 
 +    * [[Mustardia]] - A giant controlled floating cloud city that moves around. 
 +    * [[Eyrun-alta]] - A lesser cloud island. 
 +    * Halenbron - Part of [[Urist]]'s backstory but not yet defined.
  
 ====Races==== ====Races====
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   * [[Animalfolk]] (//From the one shot game night.//)   * [[Animalfolk]] (//From the one shot game night.//)
 +  * [[Celestial]] (//aka Aasimar.//)
 +  * [[Dragonborn]]
   * [[Dwarf]]   * [[Dwarf]]
   * [[Elf]]   * [[Elf]]
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   * [[Orc|Orcs]] are still monsters!   * [[Orc|Orcs]] are still monsters!
   * [[Tiefling|Tieflings]]   * [[Tiefling|Tieflings]]
 +  * [[Undead]]
  
  
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   * [[Cleric]] Class / Kind of has a twist on it based on a lack of well defined deities and 2024 rules.   * [[Cleric]] Class / Kind of has a twist on it based on a lack of well defined deities and 2024 rules.
 +  * [[Warlock]]
 +
 +====Skills====
 +
 +//Notes about any Skill that has to be defined a bit for this game beyond what's in the core rules.//
 +
 +  * [[Herbalism]] - Some homebrew rules for local areas.
  
 ====Backgrounds==== ====Backgrounds====
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   * [[Noble]]   * [[Noble]]
   * [[Sage]]   * [[Sage]]
 +  * [[Sailor]]
  
 ====Miscellany==== ====Miscellany====
  
 +  * A "Fey Owl" is called a "Fowl".
 +  * **Trolloplasmosis** - A parasitic infection that can be spread through contact with infected troll feces.(([[Urist]] once contracted this and was cured by a magical spring.))
 +  * **Homebrew Scroll Rule**: A scroll may be cast if a player makes an ARCANE skill check with a DC as set by the DM. The scroll will malfunction however the DM sees fit to be amusing if the check is failed. Otherwise standard rules apply where the scroll's spell must be something your own class and level can cast unless a specific rule states otherwise. This homebrew rule applies to all LEVEL 1 or greater spells.
 +    * **Homebrew Cantrip Scroll Rule**: Anyone, literally anyone, can cast a scroll imbued with a cantrip until or unless it becomes problematic for gameplay.
 +  * Yetis are mostly immune to [[The Mistwood|Mistwood Sap]].
 +  * There are two moons. This was just ad-libed into the game one session at random.
   * 8 silver coins with markings no one can identify were found in [[The Mistwood|Hydra Swamp]], along with [[Pydraxcalibur]]. The coins are from another realm of existence, where the sword also came from.   * 8 silver coins with markings no one can identify were found in [[The Mistwood|Hydra Swamp]], along with [[Pydraxcalibur]]. The coins are from another realm of existence, where the sword also came from.
   * Asian themed vegetables exist in this campaign setting, due to the backstories of [[Sniv The Seasoner|Sniv]].   * Asian themed vegetables exist in this campaign setting, due to the backstories of [[Sniv The Seasoner|Sniv]].
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     * This is to give new spellcasters a chance to just get used to using spells for fun.     * This is to give new spellcasters a chance to just get used to using spells for fun.
   * [[Jack]] gave the party **3 Magic Beans**. Each bean is capable of growing a giant beanstalk. This does not however assure that all beanstalks arrive at the same location such as [[Mustardia]] as the first bean did due to the nature of cloud island drifting.((2 Magic Beans remain in game in The Party's possession as of Feb 17, 2026.))   * [[Jack]] gave the party **3 Magic Beans**. Each bean is capable of growing a giant beanstalk. This does not however assure that all beanstalks arrive at the same location such as [[Mustardia]] as the first bean did due to the nature of cloud island drifting.((2 Magic Beans remain in game in The Party's possession as of Feb 17, 2026.))
 +    * [[Elvinara]] gave the party 1 additional magic bean, which they have yet to use.((At game session on May 5, 2026.))
   * Each HEX on our tabletop mat is 1 inch wide. So the ultimate judge of distance would be to take a ruler and measure inches in a straight line from point A to point B, instead of trying to judge the hex count if needed for really precise moments.   * Each HEX on our tabletop mat is 1 inch wide. So the ultimate judge of distance would be to take a ruler and measure inches in a straight line from point A to point B, instead of trying to judge the hex count if needed for really precise moments.
   * [[Chaos Initiative Rules]] - alt way to do initiative for rounds.   * [[Chaos Initiative Rules]] - alt way to do initiative for rounds.
world_building.1777492972.txt.gz · Last modified: by dungeonmaster

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