vesper
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| vesper [2026/08/16 18:06] – created dungeonmaster | vesper [2026/08/19 19:17] (current) – [Vesper] dungeonmaster | ||
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| =====Vesper===== | =====Vesper===== | ||
| - | * **[[Vesper]]**, the [[Tiefling]] [[Druid]] | + | * **[[Vesper]]** |
| + | * **[[Druid]]** | ||
| + | * **Primal Order**: Magician (aka gets one extra cantrip.) | ||
| + | * **Spellcasting Focus**: Quarterstaff with a 3pt deer antler covered in runes strapped to the top. | ||
| + | * **Starter Trinket**: #78 An ornate scabbard that fits no blade you have found. Customized by having dark purple and gold filigree. So must link to some not immediate game lore. | ||
| + | * **Wild Shapes** at Level 2. | ||
| + | * **House rules**: One shape MUST be **wolf**, always. Changing of shapes is only allowed when new levels are reached. | ||
| + | * Will start with Wolf, Rat, Spider & Cat. | ||
| + | * Will select **Circle Of The Moon** sub-class at level 3. | ||
| + | * **[[Tiefling]]** | ||
| + | * Cadaverous appearance. | ||
| + | * Necrotic Resistance. | ||
| + | * Chill Touch. | ||
| + | * **Alignment**: | ||
| + | * **Background**: | ||
| + | * Described as growing up alone in a monster filled forest (likely | ||
| + | * **Werewolf**: | ||
| + | * Vesper' | ||
| + | * Apparently settling down to eat a beaver can help with reversing form. | ||
| + | * **Simple backstory**: | ||
| + | * Rolled 14, 14, 17, 11, 11, 11, 11 for stats. | ||
| + | ====Werewolf Conditions==== | ||
| + | |||
| + | Officially as a [[therianthrope]] Vesper must abide by some house rules for going monster mode. This includes changes to trigger a change which gets worse over time if this condition isn't cured. | ||
| + | |||
| + | * **Formula**: | ||
| + | |||
| + | - **Full Moons** trigger **POTENTIAL** changes. | ||
| + | - **Any Scenario** where 0hp is reached trigger **POTENTIAL** changes. | ||
| + | - **Encounters with other werewolves** trigger **POTENTIAL** changes. | ||
| + | |||
| + | |||
| + | * **There is also a 5% chance during any long or short rest that he'll take form just while asleep.** | ||
| + | * If this happens and no one wakes him, he'll revert before waking up. | ||
| + | * If this happens and someone wakes him, he'll stay that way. | ||
| + | |||
| + | ====Werewolf Stats==== | ||
| + | |||
| + | To make a Player Character have werewolf stats as needed we shall be trying a modified version of the rules found in **Tasha' | ||
| + | |||
| + | **Summarized: | ||
| + | |||
| + | * **BITE**: Wicked canines appear doing 1d8 piercing. Regain HP equal to proficiency bonus on a hit, as a sort of off brand vampiric effect. Once per turn only. | ||
| + | * **CLAWS**: Your hands transform into claws. You get to do TWO attacks with this per turn. 1d6 slashing damage. | ||
| + | * **TAIL**: A spiny tail can be used for your attack to do 1d8 piercing damage. | ||
| + | * As a **perk**, you can set the tail as a **reaction**. If anyone within 10 feet hits you can roll a 1d8 an add it to your AC causing them to maybe miss because technically the tail is pushing away the attack or distracting them or something. | ||
| + | |||
| + | **House Rules** | ||
| + | |||
| + | |||
| + | To add in house rules, a werewolf PC may not illogical skills while in werewolf mode. An athletics check is logical. An attempt to pick locks or something is not. Hit points remain unchanged. Can't speak while in form. Etc, etc. | ||
| + | |||
| + | To humor werewolf lore in this game we're going to say they are particularly vulnerable/ | ||
| + | |||
| + | In most attempts at rules for werewolves the options for a player character' | ||
vesper.1786921569.txt.gz · Last modified: by dungeonmaster
