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old_rattlecart [2026/08/11 17:21] – created dungeonmasterold_rattlecart [2026/08/16 20:16] (current) dungeonmaster
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 Weighted Chain-Sickle (martial melee weapon) – 1d6 slashing, finesse, reach, special (can be used to grapple at range with a successful attack; escape DC 12). A short sickle attached to a 10-foot weighted chain. Weight 3 lb. 8 gp Weighted Chain-Sickle (martial melee weapon) – 1d6 slashing, finesse, reach, special (can be used to grapple at range with a successful attack; escape DC 12). A short sickle attached to a 10-foot weighted chain. Weight 3 lb. 8 gp
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-Double-ended Spear-Staff (martial melee weapon) – 1d6 piercing, versatile (1d8), two-handed when used as staff. Bladed tips on both ends of a reinforced staff for spinning attacks. Weight 5 lb. 10 gp 
  
 Throwing Bolas Set (simple ranged weapon) – 1d4 bludgeoning, thrown (range 20/60), special (on hit, target must succeed on a DC 13 Strength or Dexterity saving throw or be restrained until it uses an action to free itself). Weighted cords with three balls. Weight 2 lb. 5 gp Throwing Bolas Set (simple ranged weapon) – 1d4 bludgeoning, thrown (range 20/60), special (on hit, target must succeed on a DC 13 Strength or Dexterity saving throw or be restrained until it uses an action to free itself). Weighted cords with three balls. Weight 2 lb. 5 gp
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-Saw-toothed Gladius (martial melee weapon) – 1d6 slashing, finesse, light. Short, heavy blade with serrated edges designed for tearing through leather and light armor. Weight 2 lb. 15 gp 
  
 Collapsing Spear (simple melee weapon) – 1d6 piercing, thrown (range 20/60), special (can fold into a 2-foot baton for easy carry; unfolds as a bonus action). Telescoping metal shaft with a locking spearhead. Weight 3 lb. 18 gp Collapsing Spear (simple melee weapon) – 1d6 piercing, thrown (range 20/60), special (can fold into a 2-foot baton for easy carry; unfolds as a bonus action). Telescoping metal shaft with a locking spearhead. Weight 3 lb. 18 gp
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 Portable Field Forge Kit (hand-sized) – Special adventuring gear. Compact bellows, small anvil plate, tongs, and charcoal that allow basic weapon/tool repairs (restore 1d4 hit points to metal objects or re-temper a blade) once per long rest with a successful DC 12 smith’s tools check. Weight 10 lb. 30 gp Portable Field Forge Kit (hand-sized) – Special adventuring gear. Compact bellows, small anvil plate, tongs, and charcoal that allow basic weapon/tool repairs (restore 1d4 hit points to metal objects or re-temper a blade) once per long rest with a successful DC 12 smith’s tools check. Weight 10 lb. 30 gp
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-Scent-Masking Hunting Cloak – Unique outfit. Heavy oilcloth and treated fur cloak that suppresses the wearer’s natural scent, granting advantage on checks to hide from creatures that track by smell. Dark forest-green and brown. Weight 4 lb. 20 gp 
  
 Layered Desert Traveler’s Robes with Cooling Vents – Unique outfit. Light-colored layered linen robes with hidden ventilation panels that keep the wearer cooler in extreme heat (grant advantage on Constitution saving throws against extreme heat). Includes head wrap. Weight 3 lb. 18 gp Layered Desert Traveler’s Robes with Cooling Vents – Unique outfit. Light-colored layered linen robes with hidden ventilation panels that keep the wearer cooler in extreme heat (grant advantage on Constitution saving throws against extreme heat). Includes head wrap. Weight 3 lb. 18 gp
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 Performer’s Motley with Hidden Weapon Loops – Unique outfit. Bright, patchwork entertainer’s clothing with cleverly concealed loops and slits for small blades or tools. Looks purely decorative. Weight 2 lb. 10 gp Performer’s Motley with Hidden Weapon Loops – Unique outfit. Bright, patchwork entertainer’s clothing with cleverly concealed loops and slits for small blades or tools. Looks purely decorative. Weight 2 lb. 10 gp
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-Deep-Sea Diver’s Oilskin Suit (non-breathing) – Unique outfit. Heavy treated leather and oilskin full-body suit with weighted boots and gloves. Keeps the wearer dry and warm in cold water for up to 1 hour; cumbersome on land (disadvantage on Dexterity checks while worn on dry land). Weight 15 lb. 35 gp 
  
 Traveler’s Multi-Pouch Bandolier – Special adventuring gear. Cross-body leather bandolier with eight small pouches, two larger ones, and a detachable waterskin clip. Holds the equivalent of a component pouch plus extra small items without occupying a free hand. Weight 2 lb. 7 gp Traveler’s Multi-Pouch Bandolier – Special adventuring gear. Cross-body leather bandolier with eight small pouches, two larger ones, and a detachable waterskin clip. Holds the equivalent of a component pouch plus extra small items without occupying a free hand. Weight 2 lb. 7 gp
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 Folding Camp Stool and Writing Desk Combination – Special adventuring gear. Compact wooden and canvas piece that unfolds into a sturdy stool with a small hinged writing surface and ink well holder. Perfect for mapping or note-taking on the road. Weight 6 lb. 9 gp Folding Camp Stool and Writing Desk Combination – Special adventuring gear. Compact wooden and canvas piece that unfolds into a sturdy stool with a small hinged writing surface and ink well holder. Perfect for mapping or note-taking on the road. Weight 6 lb. 9 gp
  
 +====Purchased Items====
 +
 +This is a list of things purchased by player characters from **Old Rattlecart**. It serves as a reference for what has already been added to their inventories.
 +
 +
 +**Scent-Masking Hunting Cloak** – Unique outfit. Heavy oilcloth and treated fur cloak that suppresses the wearer’s natural scent, granting advantage on checks to hide from creatures that track by smell. Dark forest-green and brown. Weight 4 lb. 20 gp
 +  * Purchased by [[Jules]].
 +
 +**Deep-Sea Diver’s Oilskin Suit** (non-breathing) – Unique outfit. Heavy treated leather and oilskin full-body suit with weighted boots and gloves. Keeps the wearer dry and warm in cold water for up to 1 hour; cumbersome on land (disadvantage on Dexterity checks while worn on dry land). Weight 15 lb. 35 gp
 +  * Purchased by [[Urist]].
 +
 +**Double-ended Spear-Staff** (martial melee weapon) – 1d6 piercing, versatile (1d8), two-handed when used as staff. Bladed tips on both ends of a reinforced staff for spinning attacks. Weight 5 lb. 10 gp
 +  * Purchased by [[Alimir]].
 +
 +**Saw-toothed Gladius** (martial melee weapon) – 1d6 slashing, finesse, light. Short, heavy blade with serrated edges designed for tearing through leather and light armor. Weight 2 lb. 15 gp
 +  * Purchased by [[Alimir]].
  
old_rattlecart.1786486883.txt.gz · Last modified: by dungeonmaster

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