fungi_circle
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| Deep inside the Fungi Circle, a single column of rock that glows faintly exists. Being near it heals any creature 2hp per round. Samples were chipped off by [[Alimir]], [[Vesper]] & NPC [[Hutch]]. | Deep inside the Fungi Circle, a single column of rock that glows faintly exists. Being near it heals any creature 2hp per round. Samples were chipped off by [[Alimir]], [[Vesper]] & NPC [[Hutch]]. | ||
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| + | ====DM' | ||
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| + | In case this becomes a setting again, here are some of the main notes on the cave system.((Don' | ||
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| + | * This cave system has a chamber where [[Herbalism|Cave Cinnamon]] grows. | ||
| + | * A low area of the cavern holds methane-like gases from advanced decay. An open flame, spark, or even a loud impact can ignite a fireball-like explosion of fungal gas. Survivors must then contend with lingering toxic fumes that deal poison damage and impose exhaustion as they struggle to breathe. | ||
| + | * Mycelium Slipway: An area where the floor looks like ordinary damp earth but is a slick network of living mycelium. Used as a kind of trap to contend with. | ||
| + | * [[Hutch]] was found trapped in stasis here, with his spell " | ||
| + | * Most of the monsters down here are based on the [[Skinny Minis|Mushroomfolk GM Toolkit]]. | ||
| + | * Hallucinogenic Spore Veil: A faint breeze triggers a dense cloud of colorful spores that otherwise dust a cave area’s ceiling and walls. Failed Wisdom saves DC 16 cause vivid hallucinations of the cavern as a lush surface forest or of allies as rotting corpses. Affected creatures may attack friends, wander into other hazards, or stand dazed while the composting process continues around them. Used as a trap of sorts. Player Characters mostly neutralized it by fireballing the room. | ||
| + | * There was a "green toxic muck" and some islands at the end of this cave system which didn't really get messed with, aside from one of the islands had the burger mushrooms. Since player characters just murdered their way into here, they never did anything awesome like barter or set up a trade agreement with the Mushroom Folk. So eventually [[Leithe]] probably runs out of mushrooms. | ||
| + | * No player characters took any, but there were several mason jar type items with soil and mushroom spore cultures in them where the mushroom mages were. When placed somewhere dark and moist, they will germinate. “CarniverOOMS” were going to be the outcome. A little something interesting that could be planted elsewhere. | ||
| + | * This cave system is where the [[Skinny Minis|Fungal Mace]] came from as loot. | ||
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fungi_circle.1789055118.txt.gz · Last modified: by dungeonmaster
