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| crompse:ancient_crompse [2026/03/12 23:57] – created dungeonmaster | crompse:ancient_crompse [2026/03/13 16:04] (current) – [A Bandit City] dungeonmaster |
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| * "Mynt", the name the players gave for the wood elf woman of loose moral character that would do the deed with Skip. | * "Mynt", the name the players gave for the wood elf woman of loose moral character that would do the deed with Skip. |
| * "Goelle" the Hag/Fortune Teller - This is who cursed [[:Skip]]. This would involve determining the lifespan of hags, which I have not really thought out. Her gimmick is to be used as a vehicle for the DM to put some tarot cards on the table and do readings for the player characters, which then mostly come true. | * "Goelle" the Hag/Fortune Teller - This is who cursed [[:Skip]]. This would involve determining the lifespan of hags, which I have not really thought out. Her gimmick is to be used as a vehicle for the DM to put some tarot cards on the table and do readings for the player characters, which then mostly come true. |
| | * "**Vampire Duck-Troll**" - Players were lured to a carrot field to fight a "vampire duck" because I had a rubber duckie vampire laying around. During combat one of them joked that maybe the duck is just the animal form, since they can normally turn into bats, and this one could be something bigger. So I grabbed a troll mini and showed it as the true form, thus a vampire troll that could turn into a duck for an animal form. Vampires are terrifying, but a vampire that also embodies a lot of troll traits, and is a bandit, is just terrible. They didn't have to kill though, instead they gave it 20 gold to buy its bandit friend and promptly left. Given that vampires are basically immortal, this thing could still be around today. |
| * The painter that creates the painting involved in the loop was a halfling named Cynthia. Not sure if that'll ever matter. However as part of game play [[:Jules]] had her create a second painting for one of the bandits. This would have happened after the PCs returned to their normal time. To fill a loose end out there in the larger world of plots, this painting was of the bandit sorcerer "Chalula"((Players named him.)) that had a creepy fetish for burned hands and a little museum of them, because Jules said a painting of that was fine to get him to cooperate with the important painting first. What she never knew was that her likeness was also added to the painting by his request. This painting made its way to a random archive in [[:Castle Caislen]] which is where [[:Tod Fuzzybutt]] saw it one day in the distant future. | * The painter that creates the painting involved in the loop was a halfling named Cynthia. Not sure if that'll ever matter. However as part of game play [[:Jules]] had her create a second painting for one of the bandits. This would have happened after the PCs returned to their normal time. To fill a loose end out there in the larger world of plots, this painting was of the bandit sorcerer "Chalula"((Players named him.)) that had a creepy fetish for burned hands and a little museum of them, because Jules said a painting of that was fine to get him to cooperate with the important painting first. What she never knew was that her likeness was also added to the painting by his request. This painting made its way to a random archive in [[:Castle Caislen]] which is where [[:Tod Fuzzybutt]] saw it one day in the distant future. |
| * Marble Statue of Ratri - This is based on a real world goddess legend. She is the personification of the night. And in this town was linked to those who roam in the darkness, like rogues/bandits. If there is any lingering bandit culture left in this town should the modern version be visited, this or newer incarnations of it could exist. | * **Marble Statue of Ratri** - This is based on a real world goddess legend. She is the personification of the night. And in this town was linked to those who roam in the darkness, like rogues/bandits. If there is any lingering bandit culture left in this town should the modern version be visited, this or newer incarnations of it could exist. |
| * Sodium Well - a well that was cursed at some point, probably by the hag noted as the fortune teller, so that it only produces salt water and is unsuitable for drinking. There's really no reason a curse would fade away over the years. It had a little offshoot tunnel 12 feet down inside of it where urchins were hiding. | * **Sodium Well** - a well that was cursed at some point, probably by the hag noted as the fortune teller, so that it only produces salt water and is unsuitable for drinking. There's really no reason a curse would fade away over the years. It had a little offshoot tunnel 12 feet down inside of it where urchins were hiding. |
| * Map - one player character bought a map of the nearby area while they were here. It is the base map for the modern version as well. So that'll be useful if they return. | * Map - one player character bought a map of the nearby area while they were here. It is the base map for the modern version as well. So that'll be useful if they return. |
| * **PLATINUM BEAVER** - this was the local bank. The owner of the bank was a wanted person and an undefined underling was running the bank. What is note worthy is [[:Alimir]] deposited some gold here in a savings account that accrues interest. Obviously a tactic to come back in the Present and cash out a massive amount of money building up for thousands of years.((There are some secret DM notes about this one.)) | * **PLATINUM BEAVER** - this was the local bank. The owner of the bank was a wanted person and an undefined underling was running the bank. What is note worthy is [[:Alimir]] deposited some gold here in a savings account that accrues interest. Obviously a tactic to come back in the Present and cash out a massive amount of money building up for thousands of years.((There are some secret DM notes about this one.)) |
| * I told them because they were handing over such a thing to an NPC that they had to name the NPC, and because they'd given her a snake themed magical item they decided her name would be "Coral" as in coral snake. | * I told them because they were handing over such a thing to an NPC that they had to name the NPC, and because they'd given her a snake themed magical item they decided her name would be "Coral" as in coral snake. |
| * As a final act when having the painting made I let them chose the background that would be painted in behind Jules and the bandits and they asked for "library." Which would be modeled on this store that Coral runs. | * As a final act when having the painting made I let them chose the background that would be painted in behind Jules and the bandits and they asked for "library." Which would be modeled on this store that Coral runs. |
| * So this leaves a vibe of a lingering connection, or a new stone as of yet to be unturned, because if you were to revisit the history of the **Ring Of Snakerection** you'd see that [[:Shelves Plateau|a Wizard long ago abducted an elf]] and not too far away from here... | * So this leaves a vibe of a lingering connection, or a new stone as of yet to be unturned, because if you were to revisit the history of the **Ring Of Snakerection** you'd see that [[:Shelves Plateau|a Wizard long ago abducted an elf]] and not too far away from here...((Potential connection to Harthi and related elves. Related time loop.)) |
| * Note that it can snow here in winter, an observed fact from the session. | * Note that it can snow here in winter, an observed fact from the session. |
| * Ancient/Crompse is located to the immediate west of [[:Goldvale]], but Goldvale did not yet exist when Ancient Crompse did. | * Ancient/Crompse is located to the immediate west of [[:Goldvale]], but Goldvale did not yet exist when Ancient Crompse did. |