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chaos_initiative_rules [2026/01/12 11:24] – created dungeonmasterchaos_initiative_rules [2026/01/14 12:20] (current) dungeonmaster
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   - (tension should build)   - (tension should build)
   - Players and enemy cards alike are flipped, lowest numbers go first in order. This defeats any linear strategy that players might have had going in.   - Players and enemy cards alike are flipped, lowest numbers go first in order. This defeats any linear strategy that players might have had going in.
-  - There order for the rounds throughout the entire combat are now based on this order until it is over.+  - There order for the rounds throughout the entire combat are now based on this order until it is over.((Tested this out and players seemed to enjoy it in situations where initiative was going to be sketchy anyway due to situations.))
  
 ==Level 2 Chaos== ==Level 2 Chaos==
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 ==Potential Clarifications== ==Potential Clarifications==
  
-  - In the event of a TIE, let us say a 9 or Hearts is in one PC's hand and a 9 of Clubs is in another's, then they go simultaneously. No damage or attack rolls are made until they have both 100% locked in what they intend to do and then they are held to it.+  - In the event of a TIE, let us say a 9 or Hearts is in one PC's hand and a 9 of Clubs is in another's, then they go simultaneously. No damage or attack rolls are made until they have both 100% locked in what they intend to do and then they are held to it.((This worked well in practice with players eyeballing each other having to ponder if they'd be messing each other up.))
   - The above also applies to tied combinations of Monsters, NPCs, PC/Monster, etc. Whatever entities tie, get to go at the same time.   - The above also applies to tied combinations of Monsters, NPCs, PC/Monster, etc. Whatever entities tie, get to go at the same time.
   - Poker decks usually have a Joker. Joker rules could be that they get another card dealt to them, which becomes their actual order, but the Joker gives them a surprise second turn directly after the first one. Anxiety happens if an opponent gets that, but a cheering shout should erupt if a Player Character gets it.   - Poker decks usually have a Joker. Joker rules could be that they get another card dealt to them, which becomes their actual order, but the Joker gives them a surprise second turn directly after the first one. Anxiety happens if an opponent gets that, but a cheering shout should erupt if a Player Character gets it.
-  - ACE could be counted as a 1 or a 13. Whomever draws it will get to decide. There's strategic advantage in those sorts of choices.+  - ACE could be counted as a 1 or a 13. Whomever draws it will get to decide. There's strategic advantage in those sorts of choices.((First use of this found a player actually having to ponder which way to go with it, which was a nice element.))
  
  
  
  
chaos_initiative_rules.1768238685.txt.gz · Last modified: by dungeonmaster

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