chuck_norris
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| chuck_norris [2026/03/20 09:55] – dungeonmaster | chuck_norris [2026/10/21 13:05] (current) – dungeonmaster | ||
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| Chuck Norris left the real world' | Chuck Norris left the real world' | ||
| - | * Greater [[Gods|deity]] of pure, unstoppable | + | |
| - | * He belongs to no pantheon of deities. Instead he is his own unstoppable pantheon of one. | + | * He belongs to no pantheon of deities. Instead he is his own unstoppable pantheon of one. |
| - | * Chuck Norris would defeat [[The Moose]] in a fight even with disadvantage. | + | * Chuck Norris would defeat [[The Moose]] in a fight even with disadvantage. |
| - | * Alignment: | + | |
| * Alignment checks fail if look him in the eye. | * Alignment checks fail if look him in the eye. | ||
| - | * Divine Domains((If the domain doesn' | + | |
| - | | + | |
| - | * Strength (or Forge/ | + | * **Favored Weapon** for followers: Unarmed strikes. |
| - | * Order (because rules bend to him, not the other way around) | + | * **Rangers** who worship Chuck Norris gain an extra 10 movement speed because they are Walkers. |
| - | * Trickery (for all the impossible feats that defy reality and logic) | + | |
| - | * Holy Symbol: A beard so majestic it has its own initiative roll.((Not sure how the mechanics work, but this beard would kick your ass in combat.)) | + | |
| + | ====Worship and Temples==== | ||
| + | |||
| + | Temples are dojos. Prayer is training and sparring. Holy water is replaced with “tears of Chuck Norris’s enemies” (which, according to the faithful, cure cancer). Holy Water may also be any water in which Chuck Norris has some significant connection with((Bathwater counts.)). Followers emphasize personal discipline, martial excellence, and refusing to quit. | ||
| * Core tenets for followers: | * Core tenets for followers: | ||
| * "When you reach the end of your rope, tie a knot and roundhouse it." | * "When you reach the end of your rope, tie a knot and roundhouse it." | ||
| * "Pain is temporary. Quitting is permanent. Chuck never quits." | * "Pain is temporary. Quitting is permanent. Chuck never quits." | ||
| - | * "If at first you don't succeed, roundhouse kick reality until it does." | + | * "If at first you don't succeed, roundhouse-kick reality until it does." |
| * Never surrender. If Death comes knocking, answer with a spinning heel. | * Never surrender. If Death comes knocking, answer with a spinning heel. | ||
| - | | + | |
| - | | + | |
| - | * Clerics of Chuck Norris must obviously be tanks. | + | |
| - | * Once per long rest Clerics of Chuck Norris may quote a Chuck Norris " | + | |
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| + | ====Building a Cleric of Chuck Norris==== | ||
| + | |||
| + | The following | ||
| + | |||
| + | * **Domains** | ||
| + | | ||
| + | * **Trickery** (for the impossible, reality-defying feats and “facts”) | ||
| + | * **Life** (optional secondary choice — for the “pain is temporary, quitting is permanent” resilience theme) | ||
| + | | ||
| + | * **Divine Order (level 1)**: | ||
| + | * **Protector** is the strongly recommended choice for the martial fantasy. It grants proficiency with martial weapons and training with heavy armor. | ||
| + | * **Thaumaturge** is viable if the player prefers a more caster-focused build. | ||
| + | * **Domain (level 3)**: | ||
| + | * **War Domain** is the natural fit. PHB page 76. | ||
| + | * //You may however opt for the Trickery or Life domains instead.// | ||
| + | * **Bonus Action: Unarmed strike (fists)**. Mechanically treated as a +3 to hit/+3 to damage magical vorpal unarmed strike. War Domain’s War Priest feature explicitly allows an Unarmed Strike as a Bonus Action. Normal Strength & Proficiency bonuses are also added to the attack. A 19 or 20 counts as a critical hit. | ||
| + | * **Reminder**: | ||
| + | * **Misc** | ||
| + | * **[[Walker Florida Cleric]]** is the first player character [[Cleric]] of Chuck Norris in the campaign. | ||
| + | * // | ||
| + | * All true followers of Chuck Norris who need a spell casting focus grow a beard if they can. The length, density or condition of the beard usually reflects how potent of a character they are. In the event that there is someone who cannot grow a beard, they must figure out another logical Chuck Norris spellcasting focus. | ||
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| + | ====The Eyrun Ponderation==== | ||
| + | Since the [[Alchemy Bottle]] has spent some serious time in the possession of [[Eyrun]] and has largely been used to produce bath water during her tenure with it, and said bathwater belongs to none other than Chuck Norris... it is fair to assume that the god Chuck Norris would be rather perturbed to have small increments of his bath water, aka holy water, stolen randomly, and at one point completely drained while The Party dealt with moisture hungry minions of the god [[Torralta]]. Therefor Chuck Norris must know who [[Eyrun]] is and may hold a bit of a grudge, which could be left for his followers to contend with. This doesn' | ||
chuck_norris.1774018518.txt.gz · Last modified: by dungeonmaster
