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Table of Contents
Alimir
- Male
-
- Formerly a Werewolf (via werefleas).
- Was very sensitive to hearing other werewolves at night.
- Cured of this when he rested at the Cloud Giant Shrine.
- Paladin of Bobo Maf
- Oath Of Vengeance
- Chaotic Neutral1)
- Bisexual apparently.
- Memory Loss
- Following the events at the Cloud Giant Shrine Alimir woke up a week later in The Cans, with a touch of amnesia about his life prior to meeting The Party and with a total memory loss for that week as well.
- Upon waking he had a tramp stamp that says “Succu”, a right nipple piercing implanted with a gold nipple ring that says “Cleave” in the Infernal language, and nothing but his basic clothes. All else was gone and no explanation given. Luckily he was found by The Party at this point.
- Speculation was that he might have gotten freaky with the succubus and a mimic, but this couldn't be confirmed.
- Later, with guidance from Kelthor's Book Of Great Awareness, leading him to the Warlock Well where he tossed in a Fire Opal Staff and made a deal with a powerful fire elemental in another dimension, Alimir's missing memories were restored. He'd remember his own past, including what happened when he split from The Party in the Cloudfire Mountains and blacked out until he woke up in Mythburg. See: When Alimir Went Missing.
- Fire Elemental Patron Pros/Cons
- To level up to level 6 Alimir had to toss a fire related item into the Warlock Well yet again, and this time he tossed in a decent fire based potion.
- To level up to level 7, he must do similar. This however creates an issue “Alimir” won't have considered though, in that he's technically bound to the Goldvale area because he needs access to the Warlock Well to accomplish this. He may however find some new form of communicating and interacting with his patron in time.
- He has become Resistant To Fire as a perk of this deal.
- Failure to appease this fire elemental may result in renewed memory loss.
BackStory
Alimir, the Redeemed Blade
Alimir was born into a modest high elven family on the outskirts of a bustling city.2) His father served as a respected priest3), teaching compassion, humility, and devotion to the gods.4) His mother worked tirelessly to provide for their small household and instilled in him the value of perseverance. Though surrounded by good influences, Alimir often found himself drawn toward excitement and adventure beyond the quiet life his parents envisioned for him.
As a young elf, he fell in with a local gang.5) What began as petty mischief soon became a life of crime. It was there that he met Roderic, a human boy with quick wit and boundless ambition. Despite their differences, the two became inseparable. They fought side by side, protected one another, and slowly climbed the ranks of the organization. For years, Roderic was more than a friend—he was the brother Alimir had chosen.
For a time, life seemed good.
Then everything changed.
During a routine supply run, Alimir was ambushed by a group of unknown attackers. Outnumbered and overwhelmed, he was beaten nearly to death and left bleeding in the wilderness. Driven by determination alone, he staggered toward home.
What awaited him was a nightmare.
His house was engulfed in flames. The home he had known all his life burned before his eyes. His parents were nowhere to be found. Whether they had fled, been taken, or perished in the fire, he could not know. The sight shattered him.6)
Clinging to his last shred of hope, Alimir sought out Roderic. Surely his friend would know what had happened.
He rushed across the city and burst into Roderic’s home.
Inside stood the very men who had attacked him.
Rage consumed him. Convinced that Roderic had betrayed him7), Alimir drew steel and charged. He never reached his target. The attackers beat him down once more, breaking bone and spirit alike. Barely conscious, he was dragged beyond the city limits and discarded like refuse.
As darkness claimed him, only two memories remained clear: the pain of betrayal and the feeling of his broken body striking the dirt.
By all rights, Alimir should have died.
Instead, he awoke in the care of a small order of clerics8) who had discovered him and carried him to safety. They tended his wounds, sheltered him, and asked for nothing in return. For the first time in years, Alimir was surrounded by people who expected no payment, no loyalty, and no violence.
As his body healed, so too did his soul.
He listened to the teachings of the clergy and found comfort in faith. The guilt of his criminal past weighed heavily upon him. He remembered every theft, every threat, and every innocent person harmed by his actions. The clerics never excused his sins, but they showed him that redemption was possible.
In time, Alimir devoted himself fully to their teachings and became one of their own.
Before the altar of his chosen god9), he swore sacred vows. He would hunt down the corruption that had destroyed his family. He would uncover the truth behind Roderic’s betrayal—whether real or imagined. And above all else, he would spend the rest of his life protecting others from the suffering he had once helped create.
Leaving behind the life of a criminal, Alimir took up sword and shield as a Paladin. Every battle is an act of penance. Every innocent saved is a step toward redemption.
Though years have passed, the memory of that burning home still haunts his dreams. Somewhere, the answers await him. Somewhere, Roderic still lives.
And one day, Alimir will face his former friend once more—either to deliver justice, or to learn a truth far more painful than betrayal.
For Honor
- Sworn Oath to defeat the Lizardfolk at Fort Scale.
- Kept! By virtue of getting a hermit involved.
Campaign History
- 500xp as of 2026-02-10 (first session)
- Became Level 2.
- 1000xp as of 2026-02-17 (gained 500)
- Officially level 3 at the end of session.
- Has chosen Vengeance Paladin. A lead in to either a nifty backstory about a pre-existing vow or a character that will get butt hurt constantly during the campaign and drive the storyline well.
- 1540xp as of 2026-02-24 (gained 540)
- Swore to Kim that he'd bring him a live ferret.
- Swore to Phil that he'd cleanse the lizardfolk at Fort Scale.
- 2040xp as of 2026-03-03 (gained 500, +25xp bonus for completing a paladin thing)
- Did in fact help get rid of the lizardfolk and fulfilled his oath.
- Learned that The Party is banned from the Necro Cave because of his oath about bringing a ferret to Kim.
- Met potential nemesis Ill Ram, but didn't really bond with him.
- 2490xp as of 2026-03-10 (gained 450xp)
- Opened a savings account in Ancient Crompse at the Platinum Beaver (bank).
- 74gp at a half percent of interest per year, secured with a secret access phrase.
- 3090xp as of 2026-03-17 (gained 600xp / from Animalfolk based one-shot)
- Became Level 4
- 3740xp as of 2026-03-24 (gained 650xp)
- Bitten by fleas during a brawl at The Card House.
- Acquired a male horse named Duchess.
- 3740xp as of 2026-04-07 (NPCed for session - xp N/a)
- Went werewolf mode for the session, to be hunted and subdued by Eyrun, Urist & Simp The Imp.
- 4090xp as of 2026-04-14 (gained 350xp)
- Somehow led the party to A.L.I.Z.A. seeking a cure for being a therianthrope.
- A.L.I.Z.A. theorized that the Cloud Stone Ring of Eyrun's had cured Natalie, that it might do the same for Alimir. This same theory insisted on causing trauma to stimulate the ring to activate. Which led to Alimir getting The Party dumped into the Tarot Trauma Dungeon.
- Presumably his horse Duchess is tied up and being fed back at Kess & Nix's house.
- 4677xp as of 2026-04-21 (gained 587xp)
- Player declared that Alimir is a divine/religious Paladin and believes in a “Generally Goodly God.” Actual backstory pending.
- Talked Julian into giving him a healing potion and he'd pay back later. Which he did quickly via 6x blue quartz. Alimir ended the session with 24 blue quartz remaining in a wooden crate. Valued at 10gp each.
- Did not manage to solve his werewolf issue via any means during the session.
- 5527xp as of 2026-04-28 (gained 850xp)
- Broke out the Efreeti Bottle and began using it against a 4 headed hydra. This should be noted as a form of chaotic behavior for later debate.
- Was rude to Natalie, outed himself as a were-person, and yet when she nicely gave him Bok Choy from her farm he readily accepted it, thinking it might impact his were-issue. Which it did not.
- In a standoff with Markoff, on the edge of some epic event / moment, Alimir chose to destroy a single very important vial of blood intended for a ritual.
- 6277xp as of 2026-05-05 (gained 750xp)
- Discovered he can easily hear the howling of werewolves at night.
- 6677xp as of 2026-05-26 (gained 400xp)
- Became Level 5!
- Resting at the Cloud Giant Shrine cured him of being a werewolf.
- Memory Loss occurs…
- 6627xp as of 2026-06-16 (gained 350xp)
- Was quickly found behind a dumpster by The Party.
- 7177xp as of 2026-06-23 (gained 550xp)
- Contributed to his own forgotten backstory. Now out of character we know he started off with a more rogue like vibe.
- Showed who he is by becoming a “Paladin Karen” around law enforcement in The Cans.
- Has a permanent record via the City Watch in Mythburg.
- Robbed an unguarded cart on the streets in The Cans.
- 7477xp as of 2026-06-30 (gained 300xp…I think. There were distracted ADHD & alcohol based issues.)
- 8177xp as of 2026-07-07 (gained 600xp)
- Has taken to wearing a clown costume over his armor.
- 9177xp as of 2026-07-14 (gained 1000xp, “Woodchuck Day Event”)
- 9977xp as of 2026-07-21 (gained 800xp, “Woodchuck Day Event, Part 2”)
- 10777xp as of 2026-07-28 (gained 800xp12))
- 11777xp as of 2026-08-11 (gained 1000xp)
- 12777xp as of 2026-08-18 (gained 1000xp)
- Via means involving using the Warlock Well and throwing a wand of pies down into it, Alimir officially bound himself to a specific god known as Bobo Maf. Given that Alimir wears a clown costume this is fitting.
- 13627xp as of 2026-08-25 (gained 850xp)
- Was part of the Nephele Timeline Branch Event & participated in murdering their alternate self.
- Tossed a Fire Opal Staff into the Warlock Well as part of a deal to get his memories back! He is now aware of his own backtory & what happened when When Alimir Went Missing.
- 14927xp as of 2026-09-01 (gained 1300xp)
- Became Level 6! Is now considered Chaotic Neutral for alignment.
- 16127xp as of 2026-09-08 (gained 1200xp)
- 17127xp as of 2026-09-15 (gained 1000xp)
- Agreed to become a minion for Matilda and The Cult Of Alden.
- Very impulsively and disturbingly tried to attack an opponent by crashing a summoned steed and themself into the opponent from hundreds of feet above ground, taking massive damage in a near suicidal move. This character is seemingly becoming very mentally unstable.
- 17127xp as of 2026-09-27 (XP no longer applicable)
- Decided to retire this player character & leave The Party.
- Officially the events of Conservation happen, which sends Alimir off to Texania to finally claim that pig farm he's had a deed to for most of the campaign. The official method of this happening was annoying Jules enough times that Wyrd Uncle Lugo “helped” by magically transporting Alimir away to Texania to start a new life. This technically saves Alimir from a confusing life getting caught up in plots involving Alden, weird issues with the clown god Bobo Maf, and perhaps eventually having to do battle against Jules.
Declared Lost/Leaving Party
Alimir was officially declared “Lost in the Cloudfire Mountains” after the player missed several critical sessions. There are theories as to how this happened in game, and in real life, but none were confirmed until later. See When Alimir Went Missing.
Alimir later involuntarily left The Party due to the events of Conservation, and is now probably living his best life in Texania. Final character sheet as a player character are linked below.


